poll:outrun for msx2

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Van Maggoo

Paragon (1212)

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04-06-2019, 21:53

Maybe a good starting point Smile

https://news.ycombinator.com/item?id=5212662

Van ARTRAG

Enlighted (6500)

afbeelding van ARTRAG

05-06-2019, 19:59

Nice version of the game
https://youtu.be/UxmcUlYXzlI

Van Ivan

Ascended (9281)

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05-06-2019, 22:01

ARTRAG wrote:

Nice version of the game
https://youtu.be/UxmcUlYXzlI

I am not impressed, to be honest.

Van ARTRAG

Enlighted (6500)

afbeelding van ARTRAG

05-06-2019, 23:06

It is a bit slow but it is the closest to the arcade among the 8bit versions
https://youtu.be/EhyqW-r2i5g

Van Maggoo

Paragon (1212)

afbeelding van Maggoo

06-06-2019, 03:31

If you consider the arcade source and how much is moved on the screen by a measly Z80 without any assistance, I would say it is pretty decent. Sure the gameplay could be improved and it doesnt move like Weclemans, bust still an achievement!

Van TomH

Champion (327)

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06-06-2019, 03:46

If you're looking for something in development that's most definitely based on having the pre-rendered tile sets ready to go, check out Power Blade's racing interstitial levels.

Van ARTRAG

Enlighted (6500)

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06-06-2019, 08:13

Van smx

Resident (43)

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06-06-2019, 08:32

In my opinion:
Msx1 version should be inspired by C64 version
Msx2 version should be inspired by Atari ST\Amiga version

This is my graphic tests for Msx1 version
Msx1 Buggy Boy graphic test

Van ARTRAG

Enlighted (6500)

afbeelding van ARTRAG

06-06-2019, 09:43

Nice pictures, but graphic style follows..
The first issue is to develop an efficient game engine able to animate the road and plot scaled sprites.

Van ARTRAG

Enlighted (6500)

afbeelding van ARTRAG

06-06-2019, 09:47

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