Hi, it is known that when one read the VDP status reg 0 the v. interrupt bit is cleared.
I'm wondering if it is also for the sprite overflow bit. For example:
(assuming msx2)
we have two regions where we had a sprite overflow say at line 50 there are 9 sprites on a scanline.
If i poll the register on scanline 51, i probably report the overflow, but my question is:
if on line 150 i have another sprite overflow situation, reading the S#0 on line 151 do i report the first overflow at line 50, or the second occouring at line 150 ?
In others words do the s#0 read reset the sprite overflow bit and make it ready for another situation or the bit is cleared at the beginning of a frame only once?
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