Identify a game

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Van Pencioner

Paladin (996)

afbeelding van Pencioner

08-11-2019, 14:50

I counted 24 rows so not too high either, can be exactly MSX1

Van theNestruo

Expert (112)

afbeelding van theNestruo

08-11-2019, 18:27

Initially I thought that was a Rise Out hack, given the similary of the font (those 1+3px wide letters) and the HUD (MAN instead of the more traditional LIVES)...

...but after closer inspection, the font is not exactly the same and neither is the HUD (Rise Out has MEN, not MAN).
So it may be an hommage/clone of Rise Out?

Van sdsnatcher73

Hero (663)

afbeelding van sdsnatcher73

08-11-2019, 20:41

The font may be a lead, at first it looked like Pony Canyon font to me, but it's not. If you find a game with the same font it may indicate the company behind the game...

Van Dolphin101546015

Resident (38)

afbeelding van Dolphin101546015

18-11-2019, 05:02

Van Alexey

Guardian (2459)

afbeelding van Alexey

20-11-2019, 01:05

Actually, I found a different or later version of this game from the same author. Now both versions are in the same place:

http://podrezov.com/temp/labirint.zip

The funny thing is that both games work well on physical Yamaha MSXs, but don't work in the emulators. Once the game level is started, the lives count down to zero and the game ends. I will try to figure out why this happens. This is obviously abnormal because the emulator is supposed to be the accurate representation of the physical system.

Van Alexey

Guardian (2459)

afbeelding van Alexey

20-11-2019, 03:03

Looks like the false sprite collision in the emulator is the reason for this strange behavior. And this happens not only in OpenMSX, but in other emulators as well. Probably it's some corner case. If someone from OpenMSX team could take a look, that would be great.

Van Manuel

Ascended (15835)

afbeelding van Manuel

20-11-2019, 10:59

Very interesting! Can someone double check on a real machine?

Van Manuel

Ascended (15835)

afbeelding van Manuel

20-11-2019, 11:06

Well, it works normally on my real turboR. Made an issue for openMSX: https://github.com/openMSX/openMSX/issues/1198

Van Alexey

Guardian (2459)

afbeelding van Alexey

20-11-2019, 13:27

Thanks, Manuel.

Van Alexey

Guardian (2459)

afbeelding van Alexey

23-11-2019, 01:32

I fixed the games by modifying all unused sprites in VRAM:

http://www.podrezov.com/temp/labirint_fixed.zip

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