Outrun style road demo MSX2

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Van Metalion

Paragon (1203)

afbeelding van Metalion

09-06-2020, 13:26

Grauw wrote:

I have double buffered the sprite pattern table, so do the copy whenever, toggle the "active pattern table" flag, and update the pattern table base address in the interrupt handler.

Nice.
Thanks for that idea.

Van Metalion

Paragon (1203)

afbeelding van Metalion

16-09-2020, 15:20

Stay tuned.
There will be a surprise for this Christmas Wink

Van albs_br

Master (145)

afbeelding van albs_br

16-09-2020, 16:05

Replying to the first post of the thread:
I had the wish of this cool "parallax effect" (the car is fixed at screen center, the road moves left and right). But on MSX 1, without scroll register, it seems impossible. https://www.msx.org/forum/msx-talk/development/red-line-2-po...

Pre calculated roads would take a lot of space, to calc on the fly probably very slow.

Van thegeps

Hero (555)

afbeelding van thegeps

16-09-2020, 18:45

You can have a lot of space just by working on a megarom Wink

Van NYYRIKKI

Enlighted (5595)

afbeelding van NYYRIKKI

16-09-2020, 20:16

Metalion wrote:

Stay tuned.
There will be a surprise for this Christmas Wink

This sounds really promising! I'll start counting days earlier this year. Smile

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