And then what, add some vocaloid singing to the mix?
I can't wait to see the first version and the re-player too.
And then what, add some vocaloid singing to the mix?
Being data from a voice encoder...
I expect you can get something like this
this is very interesting stuff GhostwriterP. Please keep up the good work!!!!
so funny video (GDX) ..... Haaa! .. Haa! Haaaa!..Heee!.. Heee! Hee! .. Hooo hoo hoo!
One of the pitfalls of the SCC 'intruments', as it is now, is that you can spend literally days to find the right sound and still not getting what you want... way too many possibilities and as novice not really having a good feel yet what to tweak ... it even worse than 4-op FM .
The guitar from previous track turned out not really suitable for another well known track from the same game, so I spend a lot of time finding another... not quite right yet, but I leave it at this for now. Hope it does it some justice.
Better start working on the issues I worked around with during editing this song, e.g.: position table (sprites) do(es) not display correctly for larger positions, portamento (pitch bend) in combination with volume change does not work :-? , pitch bend speed range not adequate at lower octaves (implement some booster...), some key input different among screens (=> to be made more consistent), very annoying bug in the list (macro) editor and some other small things.
On the other hand I did not encounter any memory leaks yet, given the dynamic allocated memory management I very happy with that. :)
Some very impressive sounds! Looking forward to what this will bring in the future
Very impressive replayer and songs. Good job GhostwriterP.
Nice. I think the original one has more distortion. And probably they use different for high (guitar) and low (more bass style) pitch notes.