Announcement: Acorn 2

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Van Sama

Ambassador (2061)

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09-04-2008, 17:25

Ahem?

Van anonymous

incognito ergo sum (109)

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09-04-2008, 20:33


Ahem?

Probably jltursan said this because of the problems with the Pair Logic developed by Karoshi.

Van ARTRAG

Enlighted (6274)

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09-04-2008, 20:39

well, moving the game to msx2
adding new graphics and details
changing the name and voilà!
you've done

Van jltursan

Prophet (2189)

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09-04-2008, 22:06

...and just to be sure change the main character to a chestnut.

because of the problems with the Pair Logic developed by Karoshi

Guru; but bingo! anyway... Smile

Van RobertVroemisse

Paragon (1235)

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09-04-2008, 23:22

@Demonseed: 8x8 or 16x16 cells? Wink

@Rikusu: You're getting soft in the head boy. I told you about this project after the Nightwish concert remember? oO

Van JohnHassink

Ambassador (5417)

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10-04-2008, 01:10

Very encouraging reactions, guys! Smile

Actually, I was pretty surprised to find out that quite some people didn't know the (great) original!

To ro, Huey, Xan0ri, jltursan and Rikusu; Yeah! Sweet Acorn must be one of or the FIRST MSX game(s) ever to make a (big) impression on my childhood's memory!
Clarifying: I was 4 years old in 1984 and I grew up with MSX, like most of you guys. Smile

As you know, the original was just a 16kB game, but I always thought the concept to be genious!
From then, for me the game has been an excellent example of a truly original game concept, all neatly worked out AND extremely fun to play!

Since I grew "older", the idea of trying to reconstruct what "Taito" would have done with the very same concept, only with more available memory/colours/etc... made more sense as my "understanding" of (MSX) game mechanics increased a little bit throughout the years.
...This thought has always been somewhere on the back of my mind, until recently, when I decided to finally materialize it...

So it didn't come up that spontaneous.

Just think of it... Sweet Acorn, only with multiple player modes, more enemies, more weapons, more graphics, more music... boss creatures... worlds to explore... even more fun! Wink

To wolf_: Hehehe, I actually remember, as a child being confused about this "language-gap" you described, and because of this very game.
Like I blame Undeadline for mixing up the Dutch/English words:
Woud/Forest and Bos/Woods...
It makes no sense! Tongue

To Rikusu: At "mentioned party", I already had *some* solid stuff of this project, and there was a lot more I wanted to show you, but as my house turned into a zoo when time passed (due to several other alcoholic people and such.. hehehe) and you and me got more and more drunk, it just, well... We went to sleep, and you went home, you know. Smile
For the rest: Like yum said.

To yum: Actually, contrary to what one might believe when screen 5 is involved, the game engine revolves around 8*8 cells for a change.
It just proved to be more efficient in simulating the fashion of Sweet Acorn stage building!

To jltursan: So... Have you actually got "threats" from this "Aiky" coorporation?
As it seems, their site is offline...
So I looked at the Taito site... Not a trace of Sweet Acorn to be found, BUT:
Legend of Kage 2?!? OMG OMG OMG oO
...I'll quit looking at their site immediately. Smile

To all:

- UPDATE -

* Player control is now 100% like the original

* Projectiles (acorns) work straight but not diagonally yet

* Standard enemies have to be programmed yet

* An enthousiastic Acorn-fan who has "a little bit better" (note: understatement) coding skills than yours truly (= me) is helping as we speak!

* It looks like 2 very talented graphic-artists are to be involved in this project

* There will be several different multiple player-modes

* You will be able to create, play, save and share your own "Panics" (stages)!

* As soon as we got, like, 2-3 stages which are fun to play and which showcase the possibilities well enough:
You'll immediately see it here! Sure thing!!!

Your comments and help are ever welcome, and with that, together we'll try to make Acorn 2 a worthy sequel to a great game which does not deserve to be absorbed into the so oblivious mists of game history!

Greetings,

John/DemonSeed, on behalf of the Acorn 2 development team

Van RobertVroemisse

Paragon (1235)

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10-04-2008, 07:51

John/DemonSeed, on behalf of the Acorn 2 development team

Come again? Development team TongueLOL!TongueLOL!TongueLOL!

Van JohnHassink

Ambassador (5417)

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10-04-2008, 10:13

Come again? Development team TongueLOL!TongueLOL!TongueLOL!I thought it were pretty obvious that I was totally taking the piss, stupid! Tongue Wink Running Naked in a Field of Flowers

Van Sama

Ambassador (2061)

afbeelding van Sama

10-04-2008, 15:16

So... Have you actually got "threats" from this "Aiky" coorporation?
As it seems, their site is offline...

Nahh, that was a very different situation. This was a hot item years ago, when Aiky (the "successor" to Compile) had made plans for an official MSX release of Guru Logic. A version that was different from Karoshi's was already in development and the objective was to release that one as the official Aiky version, available through download purchase. Karoshi's unofficial version was seen as a direct threat to the official one, with the platform also being MSX and the internet as means of distribution. That was why Aiky was worried.

Aiky doesn't exist anymore, however. The Compile copyrights now belong to D4 Enterprise.

As far as I know, Taito is not interested in MSX in any way and an official release of a new Sweet Acorn for MSX does seem to be very unlikely. And apart from that, the only thing that happened to Karoshi was a warning to take the downloadable version offline. No lawsuit whatever followed. So there's nothing to worry about with Acorn 2, really. Worst case scenario would be that you wouldn't be allowed to distribute the game through the internet any longer, but even this is highly improbable in this case.

Van ARTRAG

Enlighted (6274)

afbeelding van ARTRAG

10-04-2008, 16:00

so no need to change the game in Sweet Chestnut ?
Smile

PS
http://www.aiky.biz/
is down since 2004, maybe now
it is time to release guru logic....

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