MSX in Spanish newspaper La Vanguardia

Door Ivan

Ascended (9341)

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26-10-2008, 11:09

The newspaper library of the Spanish newspaper La Vanguardia is now available online for free: link.

There you can find lots of advertisements/articles in which the MSX is mentioned.

Are this cover and screenshots familiar to you? (article from 30th October 1988) :P

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Van JohnHassink

Ambassador (5655)

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26-10-2008, 13:05

Wow, cool!

Van Ivan

Ascended (9341)

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26-10-2008, 13:29

I didn't know that existed a SVI-738 "MEGA" with built-in 720Kb diskdrive (double sided, double density) oO. I always thought that all SVI-738 machines had a 360Kb diskdrive: link

"Exchange oparation, bring us your old computer and get the new SVI-738 «MEGA» + monitor for 89900 pesetas + VAT. Normal price: 108600 pesetas + VAT". FYI 89900 pesetas = €540 and 108600 pesetas = €653.

"Nuevo SVI 738 con unidad de disco de 3,5" de Doble Cara/Doble Densidad, integrada en la consola del teclado 720 K."

Van Manuel

Ascended (19270)

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26-10-2008, 18:35

Cool, can someone translate the complete article?

Van Ivan

Ascended (9341)

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26-10-2008, 20:31

It's not an article, it's an advertisement: "Move to «Mega» and save «Thousands»" says the ad.

Van Ivan

Ascended (9341)

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26-10-2008, 20:46

Lots of ads of MSX computers: Philips, Sony (MSX, MSX2), Mitsubishi (MSX2), Canon,...

And interesting articles too: "MSX2 and PCs, today's computers", "MSX computers, an achievement of Microsoft", etc

Van Manuel

Ascended (19270)

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26-10-2008, 20:47

I meant, some of the actual La Vanguardia articles about MSX.

Van Ivan

Ascended (9341)

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26-10-2008, 21:00

Just copy&paste from the PDFs into Babel Fish or Google translate. Btw, here there is also a small article about the Spectravideo PC-MSX2 hybrid (the X'PRESS 16): "The MSX-PC compatible, a difficult project for Spectravideo"

Van cesco

Champion (453)

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27-10-2008, 08:21

I tried to translate a part of that article from Spanish to English. Keep in mind that my English in not that great, I'm Italian and I have never studied Spanish at school: but since Spanish is not too difficult to read for me, what I have just written is purely based on what I though it could be written on that article... (BOTTOM LINE: you might want to wait for a Spanish MRC user to translate that article properly).

TRAVELING TO OTHER WORLDS WITHOUT MOVING FROM HOME

The world of computer games is a fascinating caleidoscope of reflections, emotions, mind skills and challenges. It's a different, magical yet unexplored universe where you can travel to infinite new worlds by just loading a new computer program; you can find classical table games like backgammon, as well as the same game you will find in an arcade room. Everything has it very own place in the world of the computer science for these micro calculators. Analyzing the latest trends in the market of the videogames, we can find a little yet fascinating story where we are told that most of its story has begun at the end of the seventies with the launch of Space Invaders (1978), Missile Command and Pac-Man (1980); these games have influenced other companies and convinced them to create clones of these games for making a profit. We can tell that both Space Invaders and Pac-man created their very own genres of "shoot-em-ups" and "labyrinth" games. The very first conversion of an arcade game for a domestic computer has been an Australian clone of Space Invaders, made by a software house called Melbourne House for the Sinclair ZX-80 (it was programmed in only 1kb of code). Since that, literally hundreds of games have been invaded our homes, where the players are requested to face massive formations of aliens falling from a TV screen. With the coming of new, more powerful machines like the ZX Spectrum (1982), Commodore 64, the japanese MSX computers, Amstrad (1984) and all the rest of the 8-Bit computers, the videogames market has created a massive volume of game titles and opportunities.

ARCADE GAMES AND ADVENTURES

Arcade games and adventures games / simulations are the prevailing genres today; many of this game has evolved since their ancestors, but they are usually still very recognizable as games belonging to one specific genre. These games have been made a long trip since the early days of Space Invaders, with the vast majority of the innovations being made in the audiovisual part, as we can see with the games being made for the Atari ST and the Commodore Amiga: digitized images (Strip-Poker 2), three-dimension graphics (Starglider, Outcast), vectorial graphics and "fillings" (Virus, Starglider 2), animations (Aegis Animator), "Cinemaware" (defender of the Crown, Rocket Ranger). The developers of the 8-Bit micros have fundamentally tried, with few exceptions, to shrunk the data for fitting it in the limited amount of RAM and VRAM; and along with some excellent audio tunes they have usually tried to split the games into two or more different parts (for example one for each side of a tape). This is a thing that doesn't happen with the computers using a 16 / 32-Bit processor.

Van konamiman

Paragon (1190)

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27-10-2008, 16:13

Ha ha, the Mitsubishi ad is cool:

MSX2 G3: 10% off and 3 diskettes for free
MSX2 G1: 10% off and 1 Konami game for free

And the shop is Galerias Preciados... a very big department store that went bankrupt in 1995. This is where I got my first MSX in 1986.