Jet Set Willy II Music

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Van PingPong

Prophet (3460)

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01-11-2013, 13:18

MäSäXi wrote:

As we have seen great msx2 versions of several Spectrum´s Ultimate games, I hope we can get this "longer tunes version" of Jet Set Willy II for MSX1. Smile

There are not a lot of msx2 version of ultimate ones. So i think, that instead of making another msx1 version with little or no improvements, a msx2 version have more sense

Van PingPong

Prophet (3460)

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01-11-2013, 13:23

Camerone Else wrote:

The Spectrum divided the screen into 8 x 8 pixel blocks, and only two colours could appear in a block. The MSX video system extended that somewhat in that instead of two colours having to apply to the 8 x 8 block, each 8 pixel line in the line could have two colours assigned to them. So it was certainly possible to have more colour than the Spectrum allowed, but it was far from the pixel-by-pixel colour scheme we have these days.

I fully agree, you get the same zx graphics quality and double the memory you need to manage... on a system that have slow vram access.
IMHO, go for msx2, use screen5 achieve full beauty of sprites, by making use of sw sprites with the blitter and the page flipping trick.

Van MäSäXi

Paragon (1884)

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03-11-2013, 12:36

Hello Cameron Else! Smile I just wanted to thank you for converting my three favourite games to MSX. :-) Yep, I still seem to remember, that in the scrolling message there read "MSX conversion by Cameron Else". Just for curiousity, if you just can remember such thing, did you have any thoughts about fixing those looping sure death bugs? In Jet Set Willy it can be avoided by not going the same route again, but in Jet Set Willy II I do remember that there may have been a try to solve that problem, as there was one or more horizontally linked rooms, a library I think, since there were a lot of books in bookshelves. If Willy hit top hat frog butlers there, he was placed at a bit different spot every time he was reborn, but that usually just caused death loops, as he was born near the frog butlers. Or were those changing reborn spots just another bug, not a try to solve other bug? Sure I can understand that you probably won´t remember this anymore, just wanted to ask. Smile

Thank you for your memories about Willy games! :-) I would certainly like to hear more! Smile

Van Camerone Else

Supporter (8)

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04-11-2013, 01:20

The only work I've done on these games since the MSX versions were published was a conversion to the Einstein computer, which was a minor task, given the similarity of hardware. That was still about 25 years ago.

I still have the source code for JSW 1, but the sources for Manic Miner and JSW 2 on MSX are definitively lost. A few years ago I found the collection of cassette tapes on which the source was held, and out of interest, wrote a PC program (in Java) to read them, but only the JSW 1 sources were fully readable. The others had areas where the signal dropped out. I think the oxide had literally fallen off the tape. After concluding they were unsalvageable, and that it really didn't matter anyway, I disposed of the tapes.

Software Projects never had the sources, so they are gone.

Of course, the games themselves could be disassembled, but it's not something I'm going to do.

Anyway, there are copyright issues. I don't know what became of Software Projects, but its entirely possible that someone, somewhere, holds the copyright on the MSX versions, and that person is definitely not me.

So, the final answer is that I will not be doing any further work on the games. I moved on to other things a long time ago.

Van Camerone Else

Supporter (8)

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04-11-2013, 02:28

I didn't answer you question about death loops. In JSW2 Willy's repositioning on subsequent deaths definitely wasn't a bug. There was a deliberate attempt to track whether Willy was dying too quickly, and to put him back to a place where he had earlier been safe for a bit. I don't remember details. However, I'm pretty sure there was no attempt to put the entire room back into the state it had when Willy was at his apparently safe place. That is, there was no tracking of where the sprites were at the time, so Willy could find himself at a place where he had been safe in a previous life, but near to, or even at, a sprite that had been somewhere else in his previous incarnation.

It seems to me now that that could, in principle, have resulted in Willy being able to reach a place that was otherwise inaccessible, as a result of dying, though it would have implied that a path somewhere was intended to be permanently blocked by a moving sprite that Willy couldn't get past. There may be no such instances anyway. It would have been an interesting notion to have put something like that in deliberately, so that the game could only be completed by deliberately sacrificing a life. Still, it was hard enough to play all the way through as it was without that thrown in as an added confusion.

Van MäSäXi

Paragon (1884)

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04-11-2013, 11:28

Thank you! I had wondered this dying thing so many years, it was nice to hear the truth about it! Even more, as I have always liked these three Willy games a lot. Smile

Van stevewetherill

Supporter (1)

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01-01-2019, 02:40

Hello MSX.ORG! Came across this thread and thought I'd comment since I am the author of the JSW music for the Amstrad CPC version (Jet Set Willy : The Final Frontier). At least, I wrote the music player, stole the Moonlight Sonata note data from the C64 version, and composed the in-game music used in the CPC version.

More details on my blog here.

Hope this info is useful!

Steve

Van Wild_Penguin

Hero (554)

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02-01-2019, 13:15

So, it is an original tune (in-game JSW2 on MSX, and CPC that is).

Thanks Steve for this piece of information! Always interesting to hear it from an authorative source, too! Smile

Van TomH

Champion (327)

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02-01-2019, 19:56

... and I guess that if Software Projects were never given the source, the tune is probably an MSX/Einstein exclusive. Bonus feature!

My childhood version of Jet Set Willy II was that for the Acorn Electron, which I actually think I like more for jettisoning most of the original rooms (i) in favour of being more obviously a sequel; and (ii) due to not having the space. No in-game music though. Or colour.

@stevewetherill if you should ever want to write that brief update on CrossOver+WINE for macOS Spectrum Next development, you'd certainly have at least one grateful reader.

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