Hello,
I made a spritesort that does reduce flicker!
I put a zip with proof of concept and
code at jf.peer.name/msx/spritesort.zip
there also is a README.TXT that explains how it works.
when you run the demo, press a cursor key to see
the classic ringbuffer method. a massive difference.
What a pity I did not have this idea 25 years earlier 
I was watching 8bit stuff on youtube and then I had
this idea and I could not resist to try it out.
p.s. for emulator users, best result is when
msx Hz is in sync with your monitor. also bluemsx
speed dial should be set to 100% for correct output.
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