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Comments (11)

By Wolverine_nl

Paladin (1002)

Wolverine_nl's picture

24-01-2017, 12:32

I was impressed by the graphics and smoothness, but felt it wasn't MSX nostalgia, it was cool though Smile
And those stacks of cartridges, my god, that poor MSX Tongue

By Louthrax

Paragon (1972)

Louthrax's picture

24-01-2017, 15:02

No MSX machines have been harmed during the Nijmegen event Smile I had not too much fancy things to show on the SofaRun side so I decided to exhibit that exotic configuration here. Everything's back home in a nice & safe setup now.

Intruder is a really cool classic shmup, and maybe the unique GFX9000 game using 2 screens (even if only to show the level map), I really recommend it.

By valkyre

Champion (391)

valkyre's picture

24-01-2017, 16:31

For anyone interested, issue 164 of retrogamer out on 26th jan will have a review of Intruder and an interview that I did for them on behalf of bitvision.

By syn

Paragon (1899)

syn's picture

24-01-2017, 18:56

Yeah the game looked very nice! thanks for setting it up Louthrax!

(btw I hope to talk to you next year, this year time went by so fast I didn't got the chance Big smile)

By fernandomanuel.garciagarcia

Master (174)

fernandomanuel.garciagarcia's picture

27-01-2017, 12:31

@Louthrax could you test it on your Casio PV-7 without that memory expansion (just with its 8KB of RAM) please? I just could test it on openMSX for this tiny MSX and It didn't work (I need to buy a real PV-7!).
Actually the game is using less than 8KB of RAM (Intruder writes on RAM from #e000 !).
Thanks a lot

By fernandomanuel.garciagarcia

Master (174)

fernandomanuel.garciagarcia's picture

27-01-2017, 12:35

@Wolverine_nl you are right it isn't MSX nostalgia. We tried to use low resolution modes (intro could be in high resolution modes for example), just 16 colors palettes and even just PSG (well, we added the SCC support but just because some people insisted) trying to don't make this game quite different to an usual MSX game, just with few extra improvements.

By Wolverine_nl

Paladin (1002)

Wolverine_nl's picture

27-01-2017, 13:13

fernandomanuel.garciagarcia wrote:

@Wolverine_nl you are right it isn't MSX nostalgia. We tried to use low resolution modes (intro could be in high resolution modes for example), just 16 colors palettes and even just PSG (well, we added the SCC support but just because some people insisted) trying to don't make this game quite different to an usual MSX game, just with few extra improvements.

Thanks for your insight on it Smile it's quite unique.

By Louthrax

Paragon (1972)

Louthrax's picture

27-01-2017, 18:11

fernandomanuel.garciagarcia wrote:

@Louthrax could you test it on your Casio PV-7 without that memory expansion (just with its 8KB of RAM) please? I just could test it on openMSX for this tiny MSX and It didn't work (I need to buy a real PV-7!).
Actually the game is using less than 8KB of RAM (Intruder writes on RAM from #e000 !).
Thanks a lot

I just tried: The game boots and displays the "switch to GFX9000" message on the MSX video output. On the GFX9000 side, the "GFX9000" logo is not displayed (it's displayed if I add a memory expansion), the screen blinks a bit, and then I have the "Bitivision" screen with the scrolling wireframe, but after that, I'm getting stuck on a black screen.

By Manuel

Ascended (15100)

Manuel's picture

28-01-2017, 10:46

Does it also behave like that on openMSX?

By fernandomanuel.garciagarcia

Master (174)

fernandomanuel.garciagarcia's picture

30-01-2017, 20:41

@Louthrax Thanks for testing that!
@Manuel ... it's doing exactly the same on openMSX. I'll take a look what's happening.
Another thing Manuel, I found more issues on the v9990 emulation (scroll registers basically). Sorry, I didn't have time to make an example so if you don't mind I'd rather email you some info to help you out to improve openMSX.
Thanks!

By Manuel

Ascended (15100)

Manuel's picture

30-01-2017, 22:52

OK, great. You can also directly create a ticket in our github tracker, of course. Please help us to analyse the bug by adding the simplest possible example program you can make (with your limited amount of time) and a screenshot/video of what it does on real hardware. That helps! Smile Or of course directly point out the bug in the emulation Smile Without all that, it will take a lot longer to fix...

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