I was impressed by the graphics and smoothness, but felt it wasn't MSX nostalgia, it was cool though
And those stacks of cartridges, my god, that poor MSX
No MSX machines have been harmed during the Nijmegen event I had not too much fancy things to show on the SofaRun side so I decided to exhibit that exotic configuration here. Everything's back home in a nice & safe setup now.
Intruder is a really cool classic shmup, and maybe the unique GFX9000 game using 2 screens (even if only to show the level map), I really recommend it.
For anyone interested, issue 164 of retrogamer out on 26th jan will have a review of Intruder and an interview that I did for them on behalf of bitvision.
@Louthrax could you test it on your Casio PV-7 without that memory expansion (just with its 8KB of RAM) please? I just could test it on openMSX for this tiny MSX and It didn't work (I need to buy a real PV-7!).
Actually the game is using less than 8KB of RAM (Intruder writes on RAM from #e000 !).
Thanks a lot
@Wolverine_nl you are right it isn't MSX nostalgia. We tried to use low resolution modes (intro could be in high resolution modes for example), just 16 colors palettes and even just PSG (well, we added the SCC support but just because some people insisted) trying to don't make this game quite different to an usual MSX game, just with few extra improvements.
@Wolverine_nl you are right it isn't MSX nostalgia. We tried to use low resolution modes (intro could be in high resolution modes for example), just 16 colors palettes and even just PSG (well, we added the SCC support but just because some people insisted) trying to don't make this game quite different to an usual MSX game, just with few extra improvements.
@Louthrax could you test it on your Casio PV-7 without that memory expansion (just with its 8KB of RAM) please? I just could test it on openMSX for this tiny MSX and It didn't work (I need to buy a real PV-7!).
Actually the game is using less than 8KB of RAM (Intruder writes on RAM from #e000 !).
Thanks a lot
I just tried: The game boots and displays the "switch to GFX9000" message on the MSX video output. On the GFX9000 side, the "GFX9000" logo is not displayed (it's displayed if I add a memory expansion), the screen blinks a bit, and then I have the "Bitivision" screen with the scrolling wireframe, but after that, I'm getting stuck on a black screen.
@Louthrax Thanks for testing that!
@Manuel ... it's doing exactly the same on openMSX. I'll take a look what's happening.
Another thing Manuel, I found more issues on the v9990 emulation (scroll registers basically). Sorry, I didn't have time to make an example so if you don't mind I'd rather email you some info to help you out to improve openMSX.
Thanks!
OK, great. You can also directly create a ticket in our github tracker, of course. Please help us to analyse the bug by adding the simplest possible example program you can make (with your limited amount of time) and a screenshot/video of what it does on real hardware. That helps! Or of course directly point out the bug in the emulation Without all that, it will take a lot longer to fix...
Comments (11)
By Wolverine_nl
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24-01-2017, 12:32
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30-01-2017, 20:41
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