Except that DOS2 doesn't run on MSX1 just like that...
NYYRIKKI: do you know what that variable does exactly? FAFD, I mean... According to some doc I have:
FAFD NORUSE unused
@Manuel: No, not exactly...
How ever I did some quick testing that gave me following results:
#FAFD: bit 7 Don't return to textmode bit 6 if 1 and #f7f4 (DECCNT)=0, read SHIFT status ??? bit 5 Disable some functinality bit 4 Not in use? bit 3 color 0 = Transparent BIT 0-2: Logical operation on kanji font draw: 0 PSET 1 AND 2 OR 3 XOR 4 NOT
If you find out more, do let us know
I have updated the version of "Asalto y Castigo" with the improvements of Arturo Ragozini, (also attributed in the web page of the game). Now, it sports improved loading screens for each MSX model, and a number of columns of 40 (WIDTH 40) is enforced on startup.
Thank you again to you all for the support shown to this game.
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