Let's start a competition.

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Por sd_snatcher

Prophet (3642)

imagem de sd_snatcher

01-09-2011, 00:05

Well, the heated discussion again. Smile

Let's cool down and analyse the facts rationally:

1) MSXdev is a very successful and well respected contest, for many reasons. Being one of the great attractions of MRC, which this days is the gravitation center of the MSX community, is one of them.
2) It's 2011. We're a very small community now. Even a single contest certainly drains all available man-power
3) Many people fell more confortable programming a specific MSX graphic mode. Some people love tiled-modes, others prefere bitmapped ones.

This is why, IMHO, no other contest apart from MSXdev will succeed, be it MSX1-only, MSX2-only or any other spec. A second contest would only split the very handful of game programmers left.

I certainly hope that one day MSXdev will allow the programmers to have the freedom to choose their specs on their own. Because it's not specs that makes good games. It's the team's will to make something great. I have a lot of favorite games that I would certainly choose over any MSX2/2+/TR game that didn't had a better gameplay. Simple and addictive games. Between those games, there are many from MSXdev.

MSX1/MSXdev:
- IOZM
- Txupinazo!
- Chaos Begins
- Traffic Jam
- Heroes Arena

MSX2, nonMSXdev great little games that fit perfectly on the MSXdev spirit:
- Hyper Somen (KGC)
- Tsururin Kun (KGC)
- Go Board (KGC)
- Jailbreak (from Passion MSX2 Contest)
- The Tenor
- Ball Quest
- Kralizec's Bomb Jack
- RadX-8
- A lot of Compile DiskStation mini-games
- A lot of PinkSox mini-games
- A lot of Peach Up mini-games
- Haradius

And the list would go on and on.

And I don't see why there's such a grudge against MSX2/2+/TR on MSXdev, because:

1) If passion-MSX2 entries had competed between the MSXdev entries of their respective years, would they had overshadowed the MSX1 games that much? Personally, I don't think so. All the games seem to have playability on the same level.
2) There's even the possibility that even allowing it, MSXdev receives no MSX2 entries at all. Aren't we battling for too little?

Por pitpan

Prophet (3155)

imagem de pitpan

01-09-2011, 00:05

I've been thinking about it, and what would you think about setting up this contest using a crowdfunding scheme? I mean, we fix a economic target and if it's met, then the contest starts and all donnors will receive a copy of the winner cartridge if they donate more than a fixed amount. If the target is not met, all the money will be returned. And this way a good price can be set to entice serious MSX2 developers.

Por sd_snatcher

Prophet (3642)

imagem de sd_snatcher

01-09-2011, 00:12

How could I ever forget to list Montana john and Kralizek's Goonies? Big smile

Por Huey

Prophet (2694)

imagem de Huey

01-09-2011, 00:29

How could I ever forget to list Montana john and Kralizek's Goonies? Big smile

And Qbiqs. (Especially if we are talking about gameplay).

Por sd_snatcher

Prophet (3642)

imagem de sd_snatcher

01-09-2011, 00:31

@Huey
Yes, the list could go on forever. Wink

Por Paulbrk

Hero (611)

imagem de Paulbrk

01-09-2011, 00:51

And Dr.pills Smile

Por dvik

Prophet (2200)

imagem de dvik

01-09-2011, 01:45

My favorite, although a very simple game is Griel’s Quest for the Sangraal. And using the mirror feature of openMSX, I really like Universe : Unknown, although the latter may not qualify as a simple game.

Por SLotman

Paragon (1242)

imagem de SLotman

01-09-2011, 12:18

I can't see why something like this can't be done for MSX2 for example - a small "point and shoot" game, which would be perfect with a mouse :)

We even had an Operation Wolf for MSX1, so why not? :D

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