Ultimate Play The Game Cas files in emulators not working.

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Por Buleste

Master (158)

imagem de Buleste

30-11-2011, 15:42

I'm having issues with Alien 8, Knight Lore and Gunfright cas files as they don't seem to work in BlueMSX, Wii-BlueMSX and MSXDS but after converting the cas files to wav and using them with an MP3 player and a real MSX they do load. Disk and ROM versions work but I am specifically trying to get Screenshots of the Loading screens of these three games (Nightshade and Pentagram work fine in cas format). Can anyone shed any light?

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Por mars2000you

Enlighted (6182)

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30-11-2011, 18:37

There are some advices in the blueMSX manual, but no-one reads them Crying

For Alien 8 and Knight Lore, the poke-1,170 in the BASIC loader is one problem if you don't run the game on a boosted MSX2 European machine (based on the Philips MSX2).

For all games, it is also recommended to boot the emulated MSX while pressing on the Shift key to de-activate both drives in boosted machines

Page of the blueMSX manual : http://www.msxblue.com/manual/casfaq.htm

Por Buleste

Master (158)

imagem de Buleste

30-11-2011, 20:56

There are some advices in the blueMSX manual, but no-one reads them Crying
That's because there is no link to the manual on the BlueMSX homepage.

For Alien 8 and Knight Lore, the poke-1,170 in the BASIC loader is one problem if you don't run the game on a boosted MSX2 European machine (based on the Philips MSX2).

I'm trying to run the cas files on an emulated MSX not an MSX2

For all games, it is also recommended to boot the emulated MSX while pressing on the Shift key to de-activate both drives in boosted machines
Again I'm trying to run on a emulated MSX not MSX2 so I should not have to disable both drives

Page of the blueMSX manual : http://www.msxblue.com/manual/casfaq.htm
They may well be the same thing but that link is for the manual for MSXBlue not BlueMSX which is probably why no one can find the manual to read it.

Por mars2000you

Enlighted (6182)

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30-11-2011, 21:02

The manual comes also with blueMSX : menu Help - Help topics. I have given the online version for more comfort. msxblue.com is my own domain with a main website (MSX blue) and diffferent other websites, including the online version of blueMSX manual, whose I'm one of the co-developers.

All generic machines in blueMSX are boosted with especially 2 drives. So, if you run a generic MSX, you need to press on Shift when booting to deactivate both drives and get more memory for CAS files.

As you run a generic MSX, the poke-1,170 needs to be skipped.

Por Manuel

Ascended (18719)

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30-11-2011, 22:07

The cas files run great on a Toshiba HX-10 machine when I try them.

Por Buleste

Master (158)

imagem de Buleste

01-12-2011, 11:01

The cas files run great on a Toshiba HX-10 machine when I try them.
How do you run .cas files on a HX-10? I converted them to .wav and they work fine like that but if there's a way to run them without converting I'd be most interested to know.

Also I've now found that I have issue with .dsk images of Nightshade and Pentagram that I have found. They work on DSMSX but do not work on BlueMSX or Wii-BlueMSX (they cause the emulator to keep resetting no matter which machine I try to emulate.

Por mars2000you

Enlighted (6182)

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01-12-2011, 11:59

They reset on MSX(1) for the same reason as mentioned previously : the files N-SHADE.BAS and PENTAGRA.BAS start with a poke-1,170.

Por Buleste

Master (158)

imagem de Buleste

01-12-2011, 15:47

They reset on MSX for the same reason as mentioned previously : the files N-SHADE.BAS and PENTAGRA.BAS start with a poke-1,170.

But I'm emulating a MSX not a MSX2 or MSX2+ so why is this a problem as even in your own manual it says it's an issue for MSX2/MSX2+ and also seems to only be an issue with BlueMSX.

Por mars2000you

Enlighted (6182)

imagem de mars2000you

01-12-2011, 16:38

Because the TOSEC file comes with the poke-1,170 and this poke is incompatible with many MSX1 machines in blueMSX (there's maybe a bug, but I try here to give you a solution to play the game).

To avoid that : load the BAS file, delete the line with the POKE, save the BAS file and reset the emulated MSX1.

Alternatively, replace poke-1,170 by POKE -1,(15-PEEK(-1)\16)*17 as suggested in the manual to get an "universal" DSK running on any MSX generation.

Or more simply, load the BAS file and type GOTO 10 to skip line 5 with the poke.

The DSK file has probably been made by Duch people who wanted to run the game on a Philips MSX2.

Por Manuel

Ascended (18719)

imagem de Manuel

01-12-2011, 22:32

I just put the CAS file in the cassetteplayer of the Toshiba HX-10 on openMSX and it ran flawlessly. No need to convert anything.

Por Buleste

Master (158)

imagem de Buleste

02-12-2011, 16:36

I just put the CAS file in the cassetteplayer of the Toshiba HX-10 on openMSX and it ran flawlessly. No need to convert anything.
Ah you're using openMSX. Unfortunately I'm not. I've come to the conclusion that BlueMSX and BlueMSX-Wii are both highly flawed when it comes to handling .cas and .dsk files. Time to switch to openMSX on my PC and give up on BlueMSX-Wii.

Because the TOSEC file comes with the poke-1,170 and this poke is incompatible with many MSX1 machines in blueMSX (there's maybe a bug, but I try here to give you a solution to play the game).

To avoid that : load the BAS file, delete the line with the POKE, save the BAS file and reset the emulated MSX1.

Alternatively, replace poke-1,170 by POKE -1,(15-PEEK(-1)\16)*17 as suggested in the manual to get an "universal" DSK running on any MSX generation.

Or more simply, load the BAS file and type GOTO 10 to skip line 5 with the poke.

The DSK file has probably been made by Duch people who wanted to run the game on a Philips MSX2.

How do you load the BAS file when the disk is booted automatically?

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