What you actually do, is switching over to screen 8 and setting the YJK bit (R25 bit3). When using screen 11, the YAE bit (R25 bit4) is also set. Furthermore, you copy the direct video stream one-on-one to the VRAM and switch pages accordingly.
It's as easy as that. The sound data is sent to the MSX-AUDIO/SIMPL/PCM according to the parameters, it will use MSX-AUDIO when PCM is not present and it will use PCM by default in case of the turboR.
What happened to this cool game? When will be released for people around the world??
The problem is burocracy
The game is too big to be downloaded, and to ship it internationally, I have to fill up *a lot* of forms; and only some selected post offices have them... and unfortunaly I dont have that much spare time to do this
And believe me, I have like 10 D&D sitting right next to me, and I would love to sell them...
The game is too big to be downloaded
Too big huh. That would be about ........ 5000GB then. Quite a game!
Maybe put it on a cd and let the buyers put it on floppy? YOu could include disk labels in the package.
Perhaps MRC can help with bandwith for a downloadable version? Although not officially announced yet, some changes are planned for the webshop. This includes adding the possibility of direct payment to sellers' paypal account. And, being a foundation and all, we don't have to make money on it whatsoever.
Well, the big problem for D&D "downloadable" is it's size... the game *compressed* takes 265Mb (Uncompressed the game takes 503Mb)!
Even with the most generously offer, I doubt too many people would be able to download that, and even then, the bandwidth cost of it would be huge...
Somebody says bittorent?
yeah, me thinks BT too.. 300megs is peanuts man.
SLotman: let MRC worry about bandwidth. Assuming you'd still like to sell the downloadable version I'm not expecting hundreds of downloads a day and... we have a few TB (!) of datatraffic to spare.