Midi 2 Fmpac Conversion

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Por popolony2k

Hero (525)

imagem de popolony2k

15-01-2012, 19:05

Hi retrocanada...

...is good to know about new cross-development involving MSX.

I don't know the name of your project but to avoid some confusion for the users, please consider use other name than mml2msd.

Good luck for your project.

PopolonY2k

Por AxelStone

Prophet (2694)

imagem de AxelStone

14-01-2015, 09:06

Really interesting thread, I rescue it

Por syn

Paragon (1920)

imagem de syn

14-01-2015, 10:17

Rescue it? In what way was this thread in danger? Smile

Anyway I recently started toying around with MusicA, it really isn't as hard as ppl say it is, it only took me about an hour or two to figure out the basics of the editor and I have no prior experience with mml/basic (although it took me some more time to understand it fully). I like the flexibility of it, your patterns per channel can be of any size and you can do virtually unlimited commands/events per note.

The downside is that it is harder for me to read compared to trackers/pianoroll, and a bit cumbersome to make changes regarding note lenght, but both are probably just things that take time to get used to.

Por AxelStone

Prophet (2694)

imagem de AxelStone

14-01-2015, 10:18

syn wrote:

Rescue it? In what way was this thread in danger? Smile

Last reply from 2012...¡3 years ago! Cool

Por Daemos

Paragon (1671)

imagem de Daemos

14-01-2015, 10:41

Quote:

I like the flexibility of it, your patterns per channel can be of any size and you can do virtually unlimited commands/events per note.

When your songs become really lenghty some very interesting bugs will start to pop up. Especially when exporting to the BGM format. Sometimes the bugs are so nasty you have to change a note here and there to get your song to play right.

Por tonigalvez

Champion (280)

imagem de tonigalvez

14-01-2015, 11:00

It is very nice that we use this kind of MIDI2FMPac, because for more than 20 years, MSX users where ussing Moonblaster trackers and sound drivers (that is not very good because the tracker is not the quality of some oter trackers and the driver is slow, consuming so much CPU).

MSX needs better music drivers for FMPac and Moonsound.

Is it possible to use this MIDI conversions with Moonsound and use more FM voices?

Por popolony2k

Hero (525)

imagem de popolony2k

15-01-2015, 02:19

tonigalvez wrote:

It is very nice that we use this kind of MIDI2FMPac, because for more than 20 years, MSX users where ussing Moonblaster trackers and sound drivers (that is not very good because the tracker is not the quality of some oter trackers and the driver is slow, consuming so much CPU).

MSX needs better music drivers for FMPac and Moonsound.

Is it possible to use this MIDI conversions with Moonsound and use more FM voices?

Hi Toni, if you're talking about mml2msd conversion tool, unfortunately it was made focusing on the integration with 3ML MML editor and MusicA. Unfortunately MusicA has just integration with PSG, FM and SCC. I think that MusicA is an old software made before the first Moonsound appeared on MSX scene.

mml2msd is an old software and I don't want to improve it anymore but I'm working on another interesting project known as Pop!Art, presented to the brazilian community in the last year.

Pop!Art is a VGM music player that supports all chips present on MSX world, like PSG, FM, SCC, MSX-Audio (Philips Music Module), OPL4 (MoonSound-like), SFG01/05 (YM2151) and I'm studying put support to songs made to OPL1 and OPL2 cards that will be played by some OPL4 cards on MSX.

The development of Pop!Art is in advanced stage with the software core 100% useful and working fine. Now I'm working on the user interface.

Some samples can be found at brazilian Retrocomputaria website.

http://www.retrocomputaria.com.br/plus/?p=8015

https://www.youtube.com/watch?v=R6ZLM5IFNw0 (SFG sample)

Regards.
PopolonY2k

Por Grauw

Ascended (8454)

imagem de Grauw

15-01-2015, 10:06

Nice. The SFG-01/05 isn’t used much for music composition on MSX, so this seems a good way to get a nice library of music for it! Smile

Por tonigalvez

Champion (280)

imagem de tonigalvez

15-01-2015, 10:41

popolony2k wrote:
tonigalvez wrote:

It is very nice that we use this kind of MIDI2FMPac, because for more than 20 years, MSX users where ussing Moonblaster trackers and sound drivers (that is not very good because the tracker is not the quality of some oter trackers and the driver is slow, consuming so much CPU).

MSX needs better music drivers for FMPac and Moonsound.

Is it possible to use this MIDI conversions with Moonsound and use more FM voices?

Hi Toni, if you're talking about mml2msd conversion tool, unfortunately it was made focusing on the integration with 3ML MML editor and MusicA. Unfortunately MusicA has just integration with PSG, FM and SCC. I think that MusicA is an old software made before the first Moonsound appeared on MSX scene.

mml2msd is an old software and I don't want to improve it anymore but I'm working on another interesting project known as Pop!Art, presented to the brazilian community in the last year.

Pop!Art is a VGM music player that supports all chips present on MSX world, like PSG, FM, SCC, MSX-Audio (Philips Music Module), OPL4 (MoonSound-like), SFG01/05 (YM2151) and I'm studying put support to songs made to OPL1 and OPL2 cards that will be played by some OPL4 cards on MSX.

The development of Pop!Art is in advanced stage with the software core 100% useful and working fine. Now I'm working on the user interface.

Some samples can be found at brazilian Retrocomputaria website.

http://www.retrocomputaria.com.br/plus/?p=8015

https://www.youtube.com/watch?v=R6ZLM5IFNw0 (SFG sample)

Regards.
PopolonY2k

Your idea is very nice, please continue with the player.

MSX comunity has a problem, when they develop new games, if they want to use FMPac or FMPAC+Music Module(stereo), they has to use Moonblaster, the driver consumes a lot of CPU process and if the games are too complex, they get slower.

How can pass more than 20 years and people continue with MB? Norakomi knows and make this wonderfull driver, and, Midis are everywere, you will get, not only a very LIGHT player but much more musics for your games.

I allwais sais to my friends, "please don't use Moonblaster driver" but, what they do ir they want to use FM or Moonsound?

Por syn

Paragon (1920)

imagem de syn

15-01-2015, 11:47

Quote:

Midis are everywhere

Unless you are making ports/remakes of other games I dont see much use for using MIDI files in msx development (well maybe also work for rhythm/music games I guess). I rather have a good music editor on MSX instead. A game developer wants original music, not random tunes from the web.

Anyway I am still looking for a light BGM/MML replayer that can play psg+opll+scc at least, from what I've heard kinrou5 is not that great/rather slow. Also a capable tracker would be nice.
Moonblaster 1.4 is not bad but the lack of multiple effect commands per step is VERY limiting imho. I have no comment on the replayer speed since I havent done much with it yet, but I have seen games use it (even basic ones) so I guess it is useful if you code better Big smile. Besides msx-audio is awesome Big smile

@daemos I havent had any bugs yet, the only problem I had until now was that I misunderstood the syntax for legato/link notes Smile But do you mean those problems only occur after exporting (like the exported file sounds different compared to when playing in MusicA)?

@popolony2k interesting project!

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