Ok, I try to save your TETRIS to my HDD on OpenMSX
I llok for an option to add a window-folder in OPENMSX as a DiskDrive, like BluemSX does.
I try another way because I don't have enough time to read all OpenMSX Manual
So I try to create a DSK image with your file inside, but your App is bigger than 720K
Any suggestion ?
How can I save your file into my OpenMSX-HDDDrive?
Regards
The app wont fit in 720 as edoz has included the .SYP file which is the symbasic project code (the PC file). That shouldnt be included in the dsk, just the .exe and .gsh
I'm sorry. I have no experience with OpenMSX as it has no GUI and like you I didn't got the time to figure out how OpenMSX is working. (But I heard it is the best emulator)
I use BlueMSX.

Just copy the files to a folder on your Windows Machine and mount this folder using the B: drive (as symbos is using the A: drive) Be aware that in this folder you have a max of 720 kb.
Yes you were clear, but thats the way symbos works, I spoke to prodatron about it an hour ago. Usually you'd think that if the form can appear on the task bar it would have a minimize bar, but I guess due to way symbos has grown it seems that if the form icon is displayed in the top right then a minimize bar will appear. Once I put this feature and you put an icon in the top corner the minimize will appear
giuseve: you can use a directory wherever you used a disk image in openMSX. But make sure you only have the necessary files in the dir like Trebmint already said (exe and .gsh). Then it's below 720kB and everything will be OK.
What about a paint program ? But then we need the paintbox working... Or an icon editor ? This can created with 24xs24 paintboxes. It's only the question how you can save it to a bitmap..
or this one ?
Yes this stuff will require the graphics library... Im not even sure how the libraries work yet as Prodatron hasnt done it as yet, and it will require some thought about how its implented.
However i would imagine we can have a rather amazing version of chuckie egg!
File stuff is actually already in symbasic, but needs a bit of debugging
Some other nice SymBasic projects would be games like Snake or Sokoban. But both require the graphics library (paintbox). An icon editor without the paintbox for 24x24 pixels would require two super controls, as there are more than 255 objects. Such a ladder game sounds interesting, too
Hey prodatron can I just ask if... When using a paintbox for a game we might designate it a "mastercontrol" or something meaning when we redraw it it doesn't worry about if its under another control etc, and perhaps be even faster to redraw?
And will libraries be 2.1 only or are they backwards compatable. Im trying to work out how I introduce 2.1 to symstudio
Chuckie egg would be cool! .. as child I spend a lot of time to this game
but it is maybe to difficult for me to create this...
But maybe I have to push the limits to my brains
.. let see if I can find a source code somewhere. And we as we cannot use sprites in symbos we get multiple paintboxes moving in different layers ? Or is it just painting ?
