Metal Gear Solid 5 cassette tape

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Por lan67043@

Supporter (12)

imagem de lan67043@

07-09-2015, 17:46

Btw, I did find these two files.
They have both half megabyte of data each but cannot be played in any media players.
Just wanted to share since these two files have the same identical length as the tape in the webm, which was unusual when I was checking the sound files unless it was just some weather effect.
a.pomf.cat/eanwhd.wav
a.pomf.cat/mymlbt.wav

Por SLotman

Paragon (1240)

imagem de SLotman

08-09-2015, 01:34

Those appears to be RIFF files.
I could open them with RIFF viewer (link below) - but I don't know how to extract the WAV data from within... yet Smile
https://www.daubnet.com/en/file-format-riff

EDIT: VLC Player should be able to play them - but it only plays some "clicks" and nothing else.

Por GameFreak

Supporter (1)

imagem de GameFreak

10-09-2015, 06:16

I managed to extract a clean audio sample from the cutscene file (located in master/chunk0.dat/29b01ccdace57.fsm). I've been unable to load it under openMSX, perhaps there's too much noise and popping in the background, or there's simply nothing readable there. Hopefully some of the people here will have better luck with it. For reference the audio data was interleaved throughout the file, the relevant chunks just needed to be identified and reassembled.

http://a.pomf.cat/vkpuro.wav

Por Guillian

Prophet (3502)

imagem de Guillian

10-09-2015, 12:13

Thanks for the audio file.
I have decoded it and the data seems to be corrupt (it is not a valid BASIC program). But I can clearly read the string "BY YUJI HORII" creator of Dragon Quest series Perhaps it is a tribute?

Por ro

Scribe (4698)

imagem de ro

10-09-2015, 13:54

...calling Hideo to chime in....ring, ring. Smile
the plot thickens.

Por lan67043@

Supporter (12)

imagem de lan67043@

10-09-2015, 16:07

GameFreak wrote:

I managed to extract a clean audio sample from the cutscene file (located in master/chunk0.dat/29b01ccdace57.fsm). I've been unable to load it under openMSX, perhaps there's too much noise and popping in the background, or there's simply nothing readable there. Hopefully some of the people here will have better luck with it. For reference the audio data was interleaved throughout the file, the relevant chunks just needed to be identified and reassembled.

http://a.pomf.cat/vkpuro.wav

.fsm eh?
Good catch.

Also:
BY YUJI HORII
'Horii then created Portopia Serial Murder Case, a game that later inspired Hideo Kojima (of Metal Gear fame) to enter the video game industry'

Por Jesse Forney

Supporter (1)

imagem de Jesse Forney

18-09-2015, 03:02

soooo...any updates? has anyone tried combining the two tapes into one?

Por Felipe Florencio

Supporter (1)

imagem de Felipe Florencio

18-09-2015, 04:09

yes, 1 part on GZ and another in TPP, like Josse Forney said, two tapes on one, to desconvery the secret ??

Por Siebe Schuemie

Supporter (2)

imagem de Siebe Schuemie

18-09-2015, 10:18

Hello there, just posting some ideas popping up and then I will let the the people with actual skills do their thing ;-).

Some things that popped up:

- combining the data.
- replace data file found in Ground Zeroes for file found in Metal Gear SolidSolid 5? Maybe the new sound will trigger something?
- perhaps a combination of two options above?
- combining data with part B Reversed, as if it's the other side of the tape while playing it?

Just wanted to out it out, thanks for trying all!

Por SkyeWelse

Champion (471)

imagem de SkyeWelse

18-09-2015, 14:41

This thread is exciting. Hopefully whatever secrets lie within this can be fully discovered. : )

-Thomas

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