The Nestruo, Toni Galvez and Wonder entered MSXdev'14 with "World Rally", a car racing game. They couldn't finish it before the deadline and after some time, the programmer decided to halt the project, as he states on the Karoshi forum. Several routines should be reprogrammed from scratch and the coder is not willing to do it at the moment, and thus, has decided to release the full code of the game with a precompiled 48 KB ROM file for you to enjoy.

Fast paced action, amazing graphics and sound for a game that would have been epic. Enjoy what we've got!

Relevant link: MSX World Rally on Github

Media browser (3)

  • MSXdev'14 entry "World Rally" sources released
  • MSXdev'14 entry "World Rally" sources released
  • MSXdev'14 entry "World Rally" sources released

Comentários (22)

Por jltursan

Prophet (2541)

imagem de jltursan

24-07-2015, 18:48

Ouch, what a pity!, the game looks & plays fantastic. Love the physics!

Por syn

Prophet (2065)

imagem de syn

24-07-2015, 20:18

Car is a bit hard to steer with, .. but otherwise good job

shame its unfinished

Por riquet

Master (169)

imagem de riquet

24-07-2015, 21:15

Can we hope a complete game one day ? This game deserves better than a demo. Very good work.

Por gdx

Enlighted (4695)

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25-07-2015, 01:39

The car is difficult to control. It would be a great game if you fix it.

Por iamweasel2

Paladin (685)

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25-07-2015, 06:00

How did you guys run it? Tried here with openMSX and BlueMSX, no luck. Do I need to configure anything to make it work?

Never mind, I got a corrupted file. It is working now.

Por janghang

Expert (121)

imagem de janghang

25-07-2015, 10:09

Is this a working version? The game freezes when I choose a rally.

I used BlueMSX and downloaded the rom file from its Github.

Anyway, I really appreciate sharing. This looks a high-quality game and will be really useful to any MSX game developer.

Por barroidh

Master (166)

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25-07-2015, 11:39

RuMsx emulator is working . RuMSX

Por gdx

Enlighted (4695)

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25-07-2015, 15:02

Works fine with ROM2MMM.

I got used to control the car now. I hope that the project will continue.
One time, the car entered in the scenery and I no longer could do nothing except wait until time runs out.

Por raulsantacruz

Hero (594)

imagem de raulsantacruz

26-07-2015, 00:34

Wow!!! Excellent conversion from original Arcade! It will be a must-have in the 80's. It's very fast and playable! MSX1 awesome game!! Probably you don't need to do so much works to fix the steer (you have almost finished!).

Very good job!!! Congratulations! Force to finish it!!

Por valkyre

Hero (557)

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26-07-2015, 16:17

This was shaping up really well. Hope you get back to it at some point. Thanks for the demo.

Por Manuel

Ascended (18151)

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26-07-2015, 20:24

I really liked to play that! And VERY VERY impressive MSX1 graphics! Large stuff!

Por AxelStone

Prophet (3050)

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27-07-2015, 18:39

Really a nice work! However gameplay is a bit too hard, or perhaps I'm not a good rally driver LOL! LOL!

Por theNestruo

Champion (317)

imagem de theNestruo

27-07-2015, 22:21

Hi everyone!

It's a 48KB ROM (page 0 data, pages 1-2 ROM header and code); maybe it needs more padding at the beginning of page 0? Always worked for me (meisei, BlueMSX, openMSX and real HW) except for some graphical glitches with C-BIOS, IIRC...

Gameplay was designed to as close as possible to the original arcade by Gaelco: no realism/simulation, very arcade-ish, lots of skidding.
Playing the original arcade in MAME without accelerating reveals how the original game works, and how the car "goes on rails" while turning. I though I got very close to that but, unfortunately, it only worked in theory, as you can feel playing the demo. What's wrong, then? Maybe my turns are too narrow, or too close, or the car goes too fast, or maybe it is any other thing.
- The car speed is selected to scroll the screen exactly each two frames to avoid jerking, so there is no simple way to change this.
- To fix the track issues, the tileset and the tracks must be redone. This can be done with Tiled! and no programming skills are needed (except for some data about the tiles), but can be a tedious work.
- And, of course, the car control routines can be rewritten... but I really don't know what to do this time or where to start.
The other missing parts ("sugar" for the intermissions, some cutscenes, music, ending, etc.) should be easier.

Although I was very motivated to do this game and I really wanted to finish it, it took me more time and energy than expected. I really don't want to go (again) through another tileset redesign and/or another car control rewrite Sad But if anyone is willing to try, I'll be more than happy to provide source code explanations or whatever he may need.

Por anonymous

incognito ergo sum (116)

imagem de anonymous

29-07-2015, 22:45

I am very proud of the job of Nestruo in this game. I made the main car sprite and the intro graphics.

Administrator, please, fix the tag "Tony Glavez", my name is Toni Galvez, thank you.

{mod: fixed and apologies}

Por NYYRIKKI

Enlighted (5875)

imagem de NYYRIKKI

29-07-2015, 20:40

I've played the original arcade cabinet with steering wheel as well as joystick version and I think you have managed to capture the feeling of the game very well including both game-play and graphics. Well done!

Rest of the game does not get any better, so I don't think we have missed that much although this version has only one level. This is one of those games that are fun to watch and maybe even try few times, but that feeling is gone in 15 minutes... This version lasts just as long, but you get to repeat one level instead of 2/3 before you want to move on... but it is still 15 minutes of fun! For comparison I think I just have to try this version some day next to the arcade cabinet.

Ps. For people, who think this is too difficult: Just stop counter steering!

PPs. 39.1 Running Naked in a Field of Flowers

Por theNestruo

Champion (317)

imagem de theNestruo

29-07-2015, 20:52

There is only one stage as that ROM is compiled as a demo (to avoid loading uncomplete stages and so).
There were more stages at least partially coded. Remove the DEMO_VERSION and DEBUG_WIPSTAGE flags from rally.asm when compiling and you could play more stages (Moulinon, IIRC, was fully playable, and maybe Myhipaa).

Por marcos.m.carvajal.1

Expert (83)

imagem de marcos.m.carvajal.1

31-07-2015, 19:10

The graphics look really incredible for msx1. Congratulatons for Tony and theNestruo. I would have loved to see this game in the 80s!!

Por Randam

Paragon (1398)

imagem de Randam

31-07-2015, 19:40

i would have loved to see this in any decade!!!

Por NYYRIKKI

Enlighted (5875)

imagem de NYYRIKKI

01-08-2015, 17:14

theNestruo wrote:

There is only one stage as that ROM is compiled as a demo (to avoid loading uncomplete stages and so).
There were more stages at least partially coded. Remove the DEMO_VERSION and DEBUG_WIPSTAGE flags from rally.asm when compiling and you could play more stages (Moulinon, IIRC, was fully playable, and maybe Myhipaa).

If someone compiles such a version, I would appreciate a copy. Unfortunately I don't have the needed skills.

Por iamweasel2

Paladin (685)

imagem de iamweasel2

01-08-2015, 19:44

NYYRIKKI wrote:
theNestruo wrote:

There is only one stage as that ROM is compiled as a demo (to avoid loading uncomplete stages and so).
There were more stages at least partially coded. Remove the DEMO_VERSION and DEBUG_WIPSTAGE flags from rally.asm when compiling and you could play more stages (Moulinon, IIRC, was fully playable, and maybe Myhipaa).

If someone compiles such a version, I would appreciate a copy. Unfortunately I don't have the needed skills.

Interesting, I never pictured you as someone who likes to do jokes. Smile

Por jlemos

Resident (58)

imagem de jlemos

16-08-2015, 07:04

Cool game!

Thanks to share your job.

"Demo Over"

Congratulations to developer and the team.

Wink

Por AxelStone

Prophet (3050)

imagem de AxelStone

20-08-2015, 23:17

theNestruo wrote:

Although I was very motivated to do this game and I really wanted to finish it, it took me more time and energy than expected. I really don't want to go (again) through another tileset redesign and/or another car control rewrite Sad But if anyone is willing to try, I'll be more than happy to provide source code explanations or whatever he may need.

I understand you, the actual life does not leave much time for making games (I have one stopped indefinitely Crying ) so thanks for sharing this demo.

By the way, very good explanation of technical issues Wink