Open question to scene game piraters

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Por AxelStone

Prophet (3156)

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29-05-2017, 23:24

I don't know why other formats are not considered instead of cartridge. Sorry but I consider cartridge a past format, MSX has evolved and there are better ways to load software in our MSX's. Digital version of games are vey good choice since there are a lot of alternatives to load them: MFR, IDE interfaz, Zemmix / OCM, SD readers... Massive storage devices should be standar in MSX, as already happened with PC.

For me, the real value of a physical version is everything except the format itself. I don't like to pay 30€ only for the format, I prefer to transform that 30€ in beautiful extras as posters, color manuals, game artwork, etc.

Por MSXPro

Resident (48)

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30-05-2017, 07:39

My 1 cent. Who buys games in cartridge or media, these will buy whenever a developer launches it. Piracy is indecent, immoral, but shoot the first floppy disk that never did it even one time.

I think that whoever downloads a pirated version would never buy the original, otherwise he would have. So I do not understand how to count these users as potential buyers.

Anyone who likes games in cartridge or other media format, will always buy it regardless of having the files available for free, even this one provided by the creator.

Adding added value, this always attracts interested buyers, who clearly prefer a cartridge such as, to be displayed on their shelf as a trophy.

To complain that there are usurers who do not support the scene, will not solve the problem, nor give up the scene will solve the problem, those will continue to pirate, and will never buy the original.

No one has to agree with my thinking, but that's how I think. Smile

Por NeoMuffie

Ambassador (0)

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03-06-2017, 12:05

JohnHassink wrote:

So, I've found out that there are WhatsApp and Facebook groups where one guy will buy a (recent!) scene game, dump it and share it to the rest of the group. Some of these involve games I worked on.

This is not to start drama or anything, but I would genuinely like to know how those people feel about themselves. Does it make them feel proud? Does it feel like an accomplishment? Do they enjoy shitting all over other people's hard work?
Well, I can tell about at least one accomplishment: the Kai Magazine game that's in development now will probably be the last MSX game I'll ever make music for. So that's an accomplishment right there. I'm not saying my music was any good to begin with (it has a lot of flaws), but as people seem to think it's nothing at all, and not worth anything, you can apparently easily do without.

Congratulations, and pat yourself on the back and treat yourself to a nice beer for this achievement.

The question remains: does it feel nice to be killing the MSX scene? It must be, or else you wouldn't be doing it.

And for those who think I'm making drama or exaggerating: try to imagine making a lot of free stuff, and still having your not-free stuff disrespected and disregarded just like that. It's a big slap in the face, and really hurtful and insulting. So thanks again.

Hi John, ltns.
Imho, you have to understand that there are two different types of artists in the world: Good ones and commercial ones.
Remember, Van Gogh and Rembrandt, both died penniless while Romero Britto worth millions.

At least to me, you're one of the best retro music composers of all time, side by side with Rob Hubbard, Ben Daglish and David Whittaker.

Por DarkSchneider

Paladin (944)

imagem de DarkSchneider

04-06-2017, 18:53

JohnHassink wrote:

So, I've found out that there are WhatsApp and Facebook groups where one guy will buy a (recent!) scene game, dump it and share it to the rest of the group. Some of these involve games I worked on.

This is not to start drama or anything, but I would genuinely like to know how those people feel about themselves. Does it make them feel proud? Does it feel like an accomplishment? Do they enjoy shitting all over other people's hard work?
Well, I can tell about at least one accomplishment: the Kai Magazine game that's in development now will probably be the last MSX game I'll ever make music for. So that's an accomplishment right there. I'm not saying my music was any good to begin with (it has a lot of flaws), but as people seem to think it's nothing at all, and not worth anything, you can apparently easily do without.

Congratulations, and pat yourself on the back and treat yourself to a nice beer for this achievement.

The question remains: does it feel nice to be killing the MSX scene? It must be, or else you wouldn't be doing it.

And for those who think I'm making drama or exaggerating: try to imagine making a lot of free stuff, and still having your not-free stuff disrespected and disregarded just like that. It's a big slap in the face, and really hurtful and insulting. So thanks again.

Please don't say that, just have a bit of patience. We will need a musician! I hope too the work will be worth. If not, well, less developers for MSX.

And repeat, is not a monetization reason, nobody will become rich with this. But creators need to feel their work is appreciated, not only "one more to test it and send it to the forget trash". As said before, the feel of a "market" is what creators need to get courage and spend their free time creating.

If putting on the table a few bucks for the digital copy is not worth, then maybe is not worth also to spend efforts.

About "those who copy it would not be buyers", well, then why they get it? If are not interested, why even wasting the space it uses? Or from another POV, if only remains so few real users, why wasting the time then?

Por NeoMuffie

Ambassador (0)

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05-06-2017, 16:32

controlled piracy is, at this point, a well-known marketing strategy being widely used by several companies.

Por meits

Scribe (6514)

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05-06-2017, 19:05

Hard to compare a business to a hobby on that level, but I know what you mean. Let some have it to gain attention.
An employee of a commercial business could care less if his work gets pirated, as long as his job keeps on existing. A hobbyist in a marginal scene who gets pirated could feel like he and his work are redundant.
I remember how driven I felt in the 90s when 200 people bought (BOUGHT!) our first music disk on a fair. Now it's shown interrest that keeps me going. If that's gone I keep my stuff for myself.

Por NeoMuffie

Ambassador (0)

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05-06-2017, 19:58

Meits wrote:

Hard to compare a business to a hobby on that level, but I know what you mean. Let some have it to gain attention.
An employee of a commercial business could care less if his work gets pirated, as long as his job keeps on existing. A hobbyist in a marginal scene who gets pirated could feel like he and his work are redundant.
I remember how driven I felt in the 90s when 200 people bought (BOUGHT!) our first music disk on a fair. Now it's shown interrest that keeps me going. If that's gone I keep my stuff for myself.

https://en.wikipedia.org/wiki/Hobby

"A hobby is a regular activity that is done for enjoyment, typically during one's leisure time. Hobbies can include collecting themed items and objects, engaging in creative and artistic pursuits, playing sports, or pursuing other amusements. "

IMHO the problem occurs when ppl try to make money out of a hobby. When they enter into the "commercial business" area, I suppose they should be prepared for all the "cruel environment" characteristics. Charging for something is not as simple as the price tag attached to it. There are TONS of other variables associated with that.

In general, retro computer enthusiasts, who're skilled enough to produce content, are not really good in the business area.

Por Grauw

Ascended (10623)

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05-06-2017, 21:00

@Meits Soepfiskje? You’re very welcome! Big smile

Por meits

Scribe (6514)

imagem de meits

05-06-2017, 23:54

@NeoMuffie Some releases need investments on the hardware side or even for buying rights to 3rd party graphics/music.
It's not really fair to play the game for free and let the publisher be left behind with his cartridges, packages, manuals and expenses. At least give the guy(s) a chance to break even.

Por Lazzeri

Champion (272)

imagem de Lazzeri

06-06-2017, 04:51

... Or buy a good beer to celebrate the accomplishment. Smile
(Since a new car might be hard to get by selling carts)

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