MSX easier to emulate than C64?

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Por Yukio

Paragon (1540)

imagem de Yukio

23-09-2006, 15:23

Well done, NYYRIKKI !!!!

C64 users don't even know Almost Real, Unknown Reality and other great MSX demos !!!!

And a lot of MSX users also don't know ...
How to use Unknown Reality on a MSX Turbo R A1ST?
Will this work with the newer version?
How to get trousand colors on screen!?!

Some European software don't work property in Japanese or Brazilian machines,
even with external or internal Memory Mapper!

Por Yukio

Paragon (1540)

imagem de Yukio

23-09-2006, 15:24

YJK is usually better than normal HAM6.
The MSX2 or 2+ with 256 or 384/448 KB RAM (Memory Mapper + VRAM) is
generic more nicer than a normal AMIGA with only 256KB RAM.
Most advanced games on AMIGA should need 512 or 1024 KB RAM!
The same for the techno demos.

By the way, the European tracks and music demos were much appreciated in
Brazil ... when their could work!
The same is true for the Amiga ones!!!

Compatibility in MSX is slightly better than the compatibility on Amiga systems ...

Por Yukio

Paragon (1540)

imagem de Yukio

23-09-2006, 15:26

Yes, that's jealousy ...

There is a new version of Master System 3 Collection with six buttons pads and 120 games.
The SMS community could be great.

In the other hand, the MSX had the choice to be a small business machine with
games, passed this momentuon due to divergence in interests by the manufactures
and software producers ... With this the popularity of MSX would double, reaching
levels of popularity similar to SEGA Master System or Commodore 64.
Imagine a CP/M machine with games and Microsoft MSX-DOS!

Por hap

Paragon (2039)

imagem de hap

23-09-2006, 16:28

On the original topic "MSX easier to emulate than C64?"
The MSX was built with standard components, so there's a lot of valuable technical documentation available. If we didn't have much of that, emulating an MSX would be a pain in the arse, like it is now for the C64 Tongue

Por Haohmaru

Paladin (773)

imagem de Haohmaru

23-09-2006, 17:10

Leech some c64 emu (WinVICE orso) and leech this demo!
...

'Screw this, I'm converting! Save me Jebus!' ;)

Por Samor

Prophet (2121)

imagem de Samor

23-09-2006, 17:35

On the original topic "MSX easier to emulate than C64?"
The MSX was built with standard components, so there's a lot of valuable technical documentation available. If we didn't have much of that, emulating an MSX would be a pain in the arse, like it is now for the C64 Tongue

the C64 is emulated rather well though, isn't it?
for years, fmsx-dos was the best msx emulator, until NLMSX came around, followed by the current 2 big ones OpenMSX and BlueMSX.... CCS64 and Vice were around much longer than those two.

Por wolf_

Ambassador_ (9918)

imagem de wolf_

23-09-2006, 17:40

Some C64 fanatics keep complaining about the SID accuracy stilll.. Tongue

Por erikd

Master (255)

imagem de erikd

23-09-2006, 17:57

Considering the more powerful C64 was there before MSX1, and the much more powerful amiga was launched before MSX2, MSX kind of lost the battle before it even started, the commodores having more software and a larger user base and all.
Having said that, MSX/MSX2 did surprisingly well here in Holland.

Por erikd

Master (255)

imagem de erikd

23-09-2006, 18:07

Regarding emulation, I'd have to say that MSX2 is probably harder to emulate than the C64. MSX1 is probably easier. I mean, I'm having a hard time getting good MSX2 compatibility in my own emu.

As for SID accuracy, it is probably likely to be an issue amongst the fanatics. From what I heard, the SID has a VCF which has some very specific characteristics which are hard to emulate accurately. I guess it's a bit the same story as with the emulated 303 bass synth in Rebirth. It 'kinda' sounds the same, but not quite. The reason is said to be because the filters in a real 303 have a very characteristic sound due to the low quality components being used, where Rebirth used algorithms which emulate a 'perfect' VCF.

Por hap

Paragon (2039)

imagem de hap

23-09-2006, 18:53

the C64 is emulated rather well though, isn't it?
Yes, but my point was, I don't see you or me or John Doe create a C64 emulator as easily as we could do an MSX one. Even if we were C64 fanatics, teamed up, and had that legendary John Doe as our sidekick Wink

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