I have a bug. After openmsx16 closes my opengl desktop always goes fubar didn't happen in 14.
This is with the latest code?
Did the Windows users see that the Windows build now does not open the black terminal window anymore, in the latest development builds? Please let me know if that works properly for you. (And thanks to Peter for the patch...)
Nice one. I'll try the development build tonight!
Very interested in your findings. We really want to put out a new release very soon.
Yes latest code. Ill record a small screenrecording to show you what happens
Great thanks. Although I doubt that it's the fault of openMSX. Do other GL programs work correctly? Does it help if you set openMSX to use the SDL renderer instead?
New upcoming release?
Does this go for Android too?
I wonder if there is going to be more SN76489 emulation.
http://map.grauw.nl/resources/msx_io_ports.php
I also want to see V9990.
It would be great if this issue https://github.com/openMSX/openMSX/issues/248 can be fixed. I already did the directory link trick but I also need to set OneDrive to not sync the OpenMSX dirlink on every PC I own. The workaround on github still creates the persistent files on the original directory (in my case the OneDrive location).
I am running openMSX 16.0-406-g6c36049f3 on Windows 10 x64 obviously.
Did the Windows users see that the Windows build now does not open the black terminal window anymore, in the latest development builds? Please let me know if that works properly for you. (And thanks to Peter for the patch...)
I do not experience this problem anymore with 16.0-406-g6c36049f3.
Great thanks. Although I doubt that it's the fault of openMSX. Do other GL programs work correctly? Does it help if you set openMSX to use the SDL renderer instead?
How can i force sdl? I tried the xml trick as i did for my arm build but it always picks up opengl.