I'm using it a lot recently, and I'm seeing no problems so far. Granted, I mostly confine myself to a limited set of features.
Thanks, that's good to hear. Also, no regressions? (Thinks that stopped working.)
None that I could notice so far, but to be fair I'm currently using it to try and develop a simple puzzle game and I'm still at proof of concept stage, so I've not been playing games or anything more advanced.
Where to get it? I'm currently deep in coding stuff on openMsx so a good testing moment
You should be able to get the latest stuff on https://openmsx.dev/ - however, that's mostly only true for Windows at the moment. For macOS you can currently find it at the GitHub Actions: https://github.com/openMSX/openMSX/actions
For Linux: I recommend to build it from source, directly from a git clone.
Anyway, if any of you need any help for this, please let me know.
Thnx
So, what do you think so far? Any issues?
Note that in the meantime the macOS builds are back on openmsx.dev.
Not sure what's lastest version, but the one on ubuntu20 repositories, 0.15 goes boom when you ALT+RETURN to go fullscreen.
Also, kinda choppy when using TV Scaler with 4X size, at least when using SCC. Solved using SAI Scaler or the normal one.
Not sure what's lastest version, but the one on ubuntu20 repositories, 0.15 goes boom when you ALT+RETURN to go fullscreen.
Also, kinda choppy when using TV Scaler with 4X size, at least when using SCC. Solved using SAI Scaler or the normal one.
Thanks, but 0.15 is really old (released in December 2018), and should not be compared to more recent openMSX versions (mostly because of the move to SDL2). So, please try the current code (it is easy to compile on Ubuntu, let me know if you need help with that) and see whether this has been improved.
What kind of GPU do you have in your PC running openMSX?