In addition to that, if you don't feel like typing a whole newspost, a single link to a page with your updates/info is also welcome. We'll take a look then, and type something ourself.
Sure, I'll make an exception for msx.org in the future
off-topic: http://www.msx.org/Zippy-race-for-MSX.newspost4136.html .. my recent comment went unnoticed, no offense.
*edit* probably should have used the "submit download" for that one :p
indeed'ish: All stuff you wish to put into the MRC database: send it to us!. Using that email you're sure that it'll be looked at, a forumthread or newspost could simply be overlooked, for instance when it simply rolled out of the frontpage during a newsflood.
a big question
how connect two "meisei msx" and play with two player
i trying kaillera but don't understand how joint
create party is ok but "playing don't joint"
same rom and players ok in windows connection
1) 2 meisei with same setup (meisei version, game rom(s), bios rom, game rom filename, pal/ntsc, Z80 speed)
2) file->netplay
3) set your nickname, and connection type (Good 20fps is default)
4) both players join the same server
5) one of you creates a new game
6) other one clicks on the game at the bottom list, and joins it (it'll say "* [nickname] joined the game's partyline!" ). If it gives an error here, you either selected the wrong game from the list, or you have an incompatible meisei setup from "1)"
7) the player that created the game, starts the game
8) meisei auto resets, and says "netplay started, you are player 1" or "player 2"
9) Leave the kaillera channel window open, click on the meisei main window and play. Both players can control the msx keyboard (can be changed in meisei.ini), joystick controls joystick port 1 for player 1, joystick port 2 for player 2. Both players (and the server) will need a stable connection, or else it may time out.
Does meisei support the errors that occur when accessing (writing to) the vdp to fast?
Nah. I'd want to, but there's very little technical documentation about how the VDP operates on low level, eg. internal VRAM fetches during scanline rendering and their exact timing. Another (annoying) thing, previous tests revealed that VDP quirks aren't the same on every MSX.
Sorry, but this version of MSX for Meisei, is very popular
but have not yet installed the memory mapper?
128K? 256K? ...
Or install DISK.ROM in Meisei??
With DSKROM you can run and load the data but not to save yourdata!
With Editor Tile & SPRITE can save the patterns and sprites in anew folder ...
... but you can not save directly to the tape:
There are problems with the I / O via CAS to file ...
Bye bye
DanySoft
Except for very accurate VDP emulation(see above), I'm satisfied with it. I don't want to add RAM mapper or diskdrive emulation.
.cas works great in meisei, if you don't understand how to use it, I think it's explained in the manual.
Bah!
I know of use. CAS, but I do not understand the operation of the use of tape in a different way than emulator : FMSX-DOS, RUNMSX and BLUEMSX that work well.
But this Meisei with TAPE something I am not convinced ....
byebye