meisei, new MSX emu

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Por wolf_

Ambassador_ (9950)

imagem de wolf_

10-09-2007, 16:54

In addition to that, if you don't feel like typing a whole newspost, a single link to a page with your updates/info is also welcome. We'll take a look then, and type something ourself.

Por hap

Paragon (2040)

imagem de hap

10-09-2007, 17:25

Sure, I'll make an exception for msx.org in the future Wink
off-topic: http://www.msx.org/Zippy-race-for-MSX.newspost4136.html .. my recent comment went unnoticed, no offense.

*edit* probably should have used the "submit download" for that one :p

Por wolf_

Ambassador_ (9950)

imagem de wolf_

10-09-2007, 17:57

indeed'ish: All stuff you wish to put into the MRC database: send it to us!. Using that email you're sure that it'll be looked at, a forumthread or newspost could simply be overlooked, for instance when it simply rolled out of the frontpage during a newsflood.

Por Jipe

Paragon (1547)

imagem de Jipe

12-09-2007, 10:29

a big question
how connect two "meisei msx" and play with two player
i trying kaillera but don't understand how joint
create party is ok but "playing don't joint"
same rom and players ok in windows connection

Por hap

Paragon (2040)

imagem de hap

12-09-2007, 12:22

1) 2 meisei with same setup (meisei version, game rom(s), bios rom, game rom filename, pal/ntsc, Z80 speed)
2) file->netplay
3) set your nickname, and connection type (Good 20fps is default)
4) both players join the same server
5) one of you creates a new game
6) other one clicks on the game at the bottom list, and joins it (it'll say "* [nickname] joined the game's partyline!" ). If it gives an error here, you either selected the wrong game from the list, or you have an incompatible meisei setup from "1)"
7) the player that created the game, starts the game
8) meisei auto resets, and says "netplay started, you are player 1" or "player 2"
9) Leave the kaillera channel window open, click on the meisei main window and play. Both players can control the msx keyboard (can be changed in meisei.ini), joystick controls joystick port 1 for player 1, joystick port 2 for player 2. Both players (and the server) will need a stable connection, or else it may time out.

Por GhostwriterP

Hero (658)

imagem de GhostwriterP

13-09-2007, 20:10

Does meisei support the errors that occur when accessing (writing to) the vdp to fast?

Por hap

Paragon (2040)

imagem de hap

14-09-2007, 00:20

Nah. I'd want to, but there's very little technical documentation about how the VDP operates on low level, eg. internal VRAM fetches during scanline rendering and their exact timing. Another (annoying) thing, previous tests revealed that VDP quirks aren't the same on every MSX.

Por DanySoft

Champion (451)

imagem de DanySoft

15-01-2012, 16:07

Sorry, but this version of MSX for Meisei, is very popular Big smileBig smileBig smile
 but have not yet installed the memory mapperSad

128K? 256K? ...
Or install DISK.ROM in Meisei??
With DSKROM you can run and load the data but not to save yourdata! Question

With Editor Tile & SPRITE can save the patterns and sprites in anew folder ... Smile
... but you can not save directly to the tape:
There are problems with the I / O via CAS to file ... Evil

Bye bye
DanySoft

Por hap

Paragon (2040)

imagem de hap

15-01-2012, 22:53

Except for very accurate VDP emulation(see above), I'm satisfied with it. I don't want to add RAM mapper or diskdrive emulation.
.cas works great in meisei, if you don't understand how to use it, I think it's explained in the manual.

Por DanySoft

Champion (451)

imagem de DanySoft

17-01-2012, 20:12

BahSad
I know of use. CAS, but I do not understand the operation of the use of tape in a different way than emulator : FMSX-DOS, RUNMSX and BLUEMSX that work well.Big smile

But this Meisei with TAPE something I am not convinced .... Eek!

byebye

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