Can anybody help me with the formula's (or method) of hidden vector graphics. By that I mean that you, for example, animate a cube, but you don't draw the vectors that shouldn't be visible. There can be tricks for that when you only animate a cube. But what if the 3D object is more complex, or if it concerns 2 objects. Than only part of a vector could be hidden from view. If have searched online a bit, but because the terms are used in a lot of non related documents, it's hard to find.
I know of one: Sam Coupé 3d. But I find it very difficult to extract the correct formulas from this or to re-use the source code.
I also know of the Vector-Clipping routine by NYYRIKKI and will gladly use it also if possible.
Does anybody know of a (online) document or source code that can help here? Or would you like to help yourself in figuring it out with me?