That´s it, perhaps some guys are willing to enter MSXDev, but still have not chosen which game will they create... Some ideas:
A Tempest 2000 like game - If instead of wireframe lines, the game used only a grid of dots, and with some BGM video FX in an 8x8 block basis, it would be a cool addition for the MSX.
Another cool shmup - We can´t keep playing Anaza Kaleidoscope Special and Zanac forever, right?
A multiscroll plataformer - But please, I don´t care if it has an 8x8 scroll, as long as the sprites still move smoothly (Magical Kid Wiz is a nice example).
Another racing game with variation of height in the tracks - AFAIK, only Wec Lemans does it right, and although tricky, there´s almost no extra processing to implement height variation in tracks.
Things that could be easier nowadays than in the past, but I still don´t see in new MSX games:
- Digitized images, there are loads of tools nowadays to convert them to MSX1
- Digitized speech: Just the name of the game, or one scream etc would be nice.
- David Whittaker games used to alternate different sounds quickly on the PC speaker to give the impression of more channels playing. I wonder how cool would it be if an MSX game used its three channels at the same time with this technique. BTW, does SELENIAK do it?
BTW, although developers really showed some cool stuff, I still think that we had excellent new games with cool game play (suck as Majikazo or Caos Begins), or advanced technology, (such as Malaika and Lotus F3), but perhaps no game with both technology and cool gameplay. I wonder what kind of surprises MSXDev gives to us.