technichal question: with good amount of ram, a turbo r, the v9990 and no sound...can AC street fighter 2 be ported to msx? because it runs very well in the 3do with our....er...v9990 chips and was ported carbon copy to the fm-towns 2.
Should be no problem at all with the v9990. You have larger screens that can be scrolled around in, probably enough sprites to do both characters and 64 colours on screen to get some more colour in the game. And as a bonus, most cpu time is freed to handle the gameplay itself.
-640x480 pixel resolution at 16.7 million colors
-Two Accelerated Video Co-Processors with the following features:
+ 25Mhz clock rate.
+ Capable of producing 9-16 million REAL pixels per second (36-64 Mpix/sec
interpolated), distorted, scaled, rotated and texture mapped.
+ Able to map a rectangular bitmap onto any arbitrary 4-point polygon.
+ Texturemap source bitmaps can be 1,2,4,6,8, or 16 bits per pixel and are
RLE compressed for a maximum combination of both high resolution and small
storage space.
+ Supports transparency, translucency, and color-shading effects.