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How to deal with roms >32KB's < 64KB's outside the 0x4000..0xBFFF typical area (without using megarom mappers) 3 by Grauw
19-02-2020, 15:03
A good sprite-tool with visual support for the OR-color?
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16 by Bengalack
19-02-2020, 13:06
Glass Z80 assembler
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120 by Wlcracks
19-02-2020, 07:12
Something special about BASIC line 0 7 by pgimeno
17-02-2020, 23:42
Voice synthesis on ISR
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297 by ARTRAG
17-02-2020, 18:59
10liner basic parallax scrolling
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22 by thegeps
17-02-2020, 09:16
Pikachu's cry in Pokémon Yellow (for Game Boy) Explained
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12 by ARTRAG
16-02-2020, 22:06
How to compile .MAC files and command line options 4 by NYYRIKKI
16-02-2020, 13:15
[wip] Adventurish game
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15 by Uninteresting
16-02-2020, 12:41
Tantalos: New Interactive Adventure... in English? 10 by Oniric-Factor
14-02-2020, 13:51
Looking for a PAINT routine for MSX2
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15 by Dolphin101546015
13-02-2020, 10:03
A tool to visually show/dump the contents (as bitmap) of the RAM and VRAM 3 by Manuel
12-02-2020, 23:04
Wondering about starting coding z80/v9938 again :) MEMCPY 3 by Grauw
12-02-2020, 22:27
Another 10line game?
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15 by thegeps
12-02-2020, 20:15
Best way to allocate work-area from my ROM code 9 by Grauw
12-02-2020, 00:32
New Undoccumented Video Mode on MSX2.
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71 by hamlet
11-02-2020, 17:34
MSX Application Templates for MS Visual Studio
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25 by akumajo
11-02-2020, 07:36
FRS' MSX page WIP
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83 by sd_snatcher
09-02-2020, 15:54
MSX1 pages and slots
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62 by gdx
09-02-2020, 08:57
Arcade Game Designer for MSX
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115 by Vampier
09-02-2020, 07:31
Outrun style road demo MSX2
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175 by thegeps
07-02-2020, 01:29
Freedom Fighter - Rise of humans *WORK IN PROGRESS*
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74 by thegeps
05-02-2020, 15:49
Using OpenMSX ACID MSX machine I'm not sure about RDSLT BIOS call for page 3 behaviour anymore...
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12 by friguron
05-02-2020, 01:09
Grauw’s RPG in development
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230 by Grauw
04-02-2020, 18:28
Masters of basic, I need an info! NYYRIKKI, you there? 10 by thegeps
04-02-2020, 10:26
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