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Openmsx 0.15 trying to compile for ps3 with cell sdk.Help needed
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18 by psxdev
03-06-2020, 13:45
Is Vpoke-ing sprites actually faster? 3 by Pineapple
01-06-2020, 03:52
memory location of screen width in screen 1? 4 by Pineapple
31-05-2020, 16:52
Random block read (Need help!) 2 by gdx
28-05-2020, 10:05
Zippy Race
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16 by TaylorsEverythi...
26-05-2020, 23:45
writing to flashrom (2MB rom) and support for emulators
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75 by thegeps
25-05-2020, 20:06
Generate QR codes on your MSX 8 by salutte
25-05-2020, 07:03
Simple Pong game in assembly 2 by Manuel
24-05-2020, 11:47
MSX Application Templates for MS Visual Studio
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42 by Bengalack
23-05-2020, 10:58
new game early preview
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23 by mzoran
22-05-2020, 19:45
On Sprite Gosub in basic - Is it supposed to be this slow? 5 by Dolphin101546015
21-05-2020, 09:49
set adjust / set save in Assembly without using BIOS calls
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12 by edoz
20-05-2020, 20:51
MSX Template Pack for MS Visual Studio v00.04.00 released - introducing ROM support 2 by Bengalack
20-05-2020, 15:55
Fusion_C and HTIMI
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39 by ericb59
18-05-2020, 11:57
Assembly
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48 by thegeps
18-05-2020, 09:55
psg soundchip intrument "register" values 4 by edoz
15-05-2020, 23:36
Can someone confirm my assumptions on slots and interrupts? 8 by Bengalack
15-05-2020, 15:53
Patches for a few Konami's games
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42 by donluca
14-05-2020, 01:04
Screensplit: Line not detected. I'm puzzled. 10 by pgimeno
10-05-2020, 01:12
Implementing support for new devices for BASIC 6 by zeilemaker54
08-05-2020, 10:45
ASM programming on a sony hb-11? 6 by arinokacho
04-05-2020, 16:53
[SDCC] - New library to allow ANSI 16 Color text rendering on Screen 7
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22 by Dolphin101546015
02-05-2020, 09:24
What is going on over at 0x0038/VDP when NOT using EXX?
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17 by Grauw
30-04-2020, 20:53
FreePascal Compiler Z80 backend stabilized! 7 by PingPong
28-04-2020, 21:12
First step to learn MSX Assembly 4 by Wolverine_nl
28-04-2020, 11:11
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