Hello.
I made an (NBASIC) program which uses quite a few arrays.
In the first version, I dimensionalise them from 0 to 4, which are all used by player plus 4 enemies.
With ?FRE(0) it shows 17807 bytes free.
Then, I dimensionalise them from 0 to 3, so one enemy less (and less VDP 'action' too, ofcourse).
Now, instead of that making free some more memory, I'm left with 17796 bytes. 
Is this purely the 'fine' for using uneven instead of even numbers?
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so, the byte loss is due to dimensionalising with uneven instead of even numbers? 