Skooter - Remake

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By LeandroCorreia

Paladin (955)

Аватар пользователя LeandroCorreia

07-10-2004, 15:25

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By wolf_

Ambassador_ (9892)

Аватар пользователя wolf_

07-10-2004, 15:30

very nice!

By ro

Scribe (4473)

Аватар пользователя ro

07-10-2004, 15:33

kewl

By LeandroCorreia

Paladin (955)

Аватар пользователя LeandroCorreia

07-10-2004, 15:39

However, enemies are not so cool when they walk randomly... Sad
Now I need to fix enemy AI, include the heart power-up and then type the sentences at the end of the stages.

By BiFi

Enlighted (4348)

Аватар пользователя BiFi

07-10-2004, 15:59

Impressive screenshots... Looking forward to a playable version.

By LeandroCorreia

Paladin (955)

Аватар пользователя LeandroCorreia

07-10-2004, 16:25

About a playable version...

The game is playable and flows like heaven. Collision detection is very good. It's just like the original Skooter with a higher framerate and more polished graphics. It's even playable, except for the last two stages (that need correct enemy implementation to be finished). Some minor programming is required too. At the current stage, you can't suicide. Only return to the beginning of the game.

I started implementing enemies yesterday. Their AI is still very dumb and buggy. I still did not figure how they behave. Can anyone help me? Only after that I can properly implement them and finish the game.

Graphics were created using CorelDraw and Photoshop, and are slightly degraded, since I used 256 colors in the web images, and the game runs up to 32 bits. Everything was drawn over the original graphics.

By viejo_archivero

Paragon (1395)

Аватар пользователя viejo_archivero

07-10-2004, 16:34

Great graphic adaptation skills in these shots!. Sharp and well defined but mantaining the original feeling. Congrats for the great work, can't wait to play it. Just a question, it will run under Windows?. And again, congratulations Smile

By Thom

Paladin (685)

Аватар пользователя Thom

07-10-2004, 16:44

I like it very very much! Great stuff. Are you planning to include new levels or even a level editor?

By LeandroCorreia

Paladin (955)

Аватар пользователя LeandroCorreia

07-10-2004, 16:58

Yes, it will run (only) under Windows. DirectX 7.0 or better, needs a soundcard (or it will happily crash), and I believe it will work in very, very, very, very low specs machines. I believe it could work in a tolerable way even in a P233 Mhz with a decent videocard.

About a level editor, I do not know. I am very tempted to include a level editor. Actually I already created one. However, it's buggy and ugly. It would cost more time to implement an user-friendly editor. Besides that, I must end not only this Skooter remake, but also another game remake, Yami no Ryu Ou - Hades no Monshou (It's a Knightmare clone made by Casio). Check these:

www.leandrocorreia.com/currentenemies.png

But I do admit it'd be great to see new Skooter levels floating around the web. :)

By ro

Scribe (4473)

Аватар пользователя ro

07-10-2004, 17:41

I believe it could work in a tolerable way even in a P233 Mhz with a decent videocard.
so it won't run on 3.5 Mhz? the original did....
(neh, just joking)

so euh, where did ya code this piece in? (c++, delphi/pascal or anything?)
and the music? is it like the org. i liked it very much iirc

By LeandroCorreia

Paladin (955)

Аватар пользователя LeandroCorreia

07-10-2004, 18:23

Yes, the original did run in 3.5 Mhz. But it was done in Assembly. Mine is in BASIC, he, he, he! Smile

It is being done in BlitzBasic (www.blitzbasic.com). About the music... Well, it was ripped from an emulator as MIDI, then I asked a friend of mine to change all samples to piano and then I converted it to MP3. It's not sounding perfect, but it's not bad either. Can anyone in here reprogram it?

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