SMW project status topic

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By Daemos

Paragon (1672)

Аватар пользователя Daemos

05-10-2015, 20:29

Quote:

Daemos, msx-audio is initialized BIOS or registers?

It is done through BIOS but writing is done directly through registers

By Daemos

Paragon (1672)

Аватар пользователя Daemos

24-10-2015, 00:43

We are starting to see some nice results on world 2 This vacation we focused on some details:

-All SFX has finally been completed (thanks to openMSX)
-Some nasty glitches are fixed in the special tile detection code
-Tons of debugging on the engine. There were some pretty problematic stability issues that should now be resolved. Yet there are a few remaining but I am sure we will get to that later.
-All maps of world2 are completed as with all the sprites.
-Donut plains 1 is fully complete and coded including the bonus stages, donut plains2 is nearing completion.
-Intro screen improved and remade.

Current development status:

-Worldmap for world2 is in progress. We are hoping to be able to implement grauw's screen5 smooth scrolling engine on that one.
-Rapid insertion of all objects with code into all maps for world2. Striving to get world2 finished before Nijmegen 2016.

The engine is starting to show a few speed issues on Z80. Fortunatly there is tons of optimization possible, we are getting help with that. We expect these problems to be solved when we near the end of development.

By Manuel

Ascended (16037)

Аватар пользователя Manuel

24-10-2015, 11:39

Fantastic, such progress! Keep it up, you great guys! Smile

By iamweasel2

Hero (549)

Аватар пользователя iamweasel2

24-10-2015, 23:18

Indeed, it is amazing the amount of work being done in this project. Keep it up guys, this is a great project and I'm sure it will be one of the best MSX games ever made. Smile

By gdx

Prophet (3251)

Аватар пользователя gdx

25-10-2015, 08:14

This will be probably one of best homebrews. I want it in my collection!

By segarules

Resident (37)

Аватар пользователя segarules

25-10-2015, 14:31

Man! Im Sega Master System fan but i need recognize you made it. Excellent job. I have a doubt:
Given the SMS limitations with VDP, a SMW port would be possible? What restrictions in identical adaptation?

By Daemos

Paragon (1672)

Аватар пользователя Daemos

25-10-2015, 18:59

Quote:

Given the SMS limitations with VDP, a SMW port would be possible? What restrictions in identical adaptation?

There is no such thing as a identical adaption. We follow the guidelines of the game but when we stumble upon limitations it usually means the game just gets a little bit harder, its MSX after all and games on MSX are more challenging. Other than that we are holding out pretty well.

By segarules

Resident (37)

Аватар пользователя segarules

25-10-2015, 22:51

Ok. But my question was in a Sega Master System SMW´s port with console limitations. When i said "identical" i mean the same game with MSX visual. So the job made for you is excellent!

By Daemos

Paragon (1672)

Аватар пользователя Daemos

25-10-2015, 22:56

lol I misread your question. I believe that the sega master system actually has a more capable VDP (can anyone confirm?) so it shouldn't be too difficult to port the same game to the SMS. Offcourse the VDP part should be rewritten. If you like to do a port to SMS the job shouldn't be too hard. SMW will be open source so you can do a SMS port in time.

By segarules

Resident (37)

Аватар пользователя segarules

26-10-2015, 17:19

Thank you so much. Daemos. If i had a capacity to flow a Project like this i would use all of my effort but my knowledge in programming is poor. I would wish that persons like you with your competence and your team can do it.

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