New Online MSX emulator

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By ppeccin

Champion (344)

Аватар пользователя ppeccin

08-07-2016, 01:34

Yes... Gzipped is different from Zipped.

Tell me Manuel, when you say "gzipped" disk images, you mean a single file, that will have the "contents" of a single disk image, in compressed format, inside it. Right?

You're not talking about multiple images, or multiple files in any format that supports several files at once (like tars, etc), are you?

Those are *.gz or *.gzip files right? Is this format common ore well used for images? I think I never got one .gz image file...

By ppeccin

Champion (344)

Аватар пользователя ppeccin

08-07-2016, 02:42

Or automatically opened it and dragged the file to the emulator without even realizing!

I will include support for gzipped files. Thanks for the tip!

By ren

Paragon (1290)

Аватар пользователя ren

08-07-2016, 10:38

Curious: which roms did you use (from which system)?
And I reckon 'American' == hacked European bios (like the European system but @60hz) ?

By tfh

Paragon (1842)

Аватар пользователя tfh

08-07-2016, 13:44

Well, This seems to work fine now:

http://www.file-hunter.com/Fony/fdd/?presets=SCC&DISKA=fdd.zip

Although our demo seems a bit messed up in the emulator ;-) And the SCC doesn't work in our demo if I select a normal SCC. SCC+ seems to work fine :)

I did notice one other thing: It seems that the ROM/SCC versions of games like Nemesis1, Yie Ar Kung Fu, Twinbee (From the Konami Games Collection) don't seem to work on your emulator. Possibly they aren't recognized correctly?

By Manuel

Ascended (15822)

Аватар пользователя Manuel

08-07-2016, 16:29

The actual games collection games don't work? Or the ROM hacks of it? The latter don't work on real MSX either...

By tfh

Paragon (1842)

Аватар пользователя tfh

08-07-2016, 16:36

Manuel wrote:

The actual games collection games don't work? Or the ROM hacks of it? The latter don't work on real MSX either...

Well, I did write: "The ROM versions", so... I think I was clear enough? And since they do work on BlueMSX Smile

By ppeccin

Champion (344)

Аватар пользователя ppeccin

08-07-2016, 16:32

tfh wrote:

I did notice one other thing: It seems that the ROM/SCC versions of games like Nemesis1, Yie Ar Kung Fu, Twinbee (From the Konami Games Collection) don't seem to work on your emulator. Possibly they aren't recognized correctly?

Did you insert the SCC cartridge? Which version? (SCC or SCC+)
I don't remember now, but maybe they only work with SCC+.

Will test myself.

By tfh

Paragon (1842)

Аватар пользователя tfh

08-07-2016, 16:38

ppeccin wrote:
tfh wrote:

I did notice one other thing: It seems that the ROM/SCC versions of games like Nemesis1, Yie Ar Kung Fu, Twinbee (From the Konami Games Collection) don't seem to work on your emulator. Possibly they aren't recognized correctly?

Did you insert the SCC cartridge? Which version? (SCC or SCC+)
I don't remember now, but maybe they only work with SCC+.

Will test myself.

It doesn't matter if I try SCC or SCC+, the games simply don't start.
For example: http://www.file-hunter.com/MSX/Nemesis1.html

By ppeccin

Champion (344)

Аватар пользователя ppeccin

08-07-2016, 16:39

tfh wrote:
Manuel wrote:

The actual games collection games don't work? Or the ROM hacks of it? The latter don't work on real MSX either...

Well, I did write: "The ROM versions", so... I think I was clear enough?

If the games are hacked ROM versions, maybe the emulator is not recognizing the correct format.
As of now, the only way of trying to force a Mapper Type in WMSX is by giving a "hint" in the filename. There are no GUI for this yet. You must put the Mapper name between "[" and "]". Like "Game [KonamiSCC].rom"

If the ROM is intended to be loaded in a SCC-I/SCC+ cart, or other clones, just put [SCCIExpansion] in the filename and they will work.

By ppeccin

Champion (344)

Аватар пользователя ppeccin

08-07-2016, 16:45

tfh wrote:

Although our demo seems a bit messed up in the emulator ;-)

What is messed up? You mean the little dots falling in the left edge?
Those are sprites. if you use the Debug Modes (ALT+D), you can see them highlighted, or hide them, or see their names/patter number.

I guess they aren't supposed to show? If not, can you help me figure out what is going wrong?

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