Posting Relearning MSX updates here?

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By Unregistered user

Ambassador (0)

Аватар пользователя Unregistered user

13-11-2015, 09:24

Hi all,

Many of you already know about this, but for the ones who don't:

I'm writing a series of tutorials on how to develop for MSX using ASCII's MSX-C compiler: Relearning MSX. Today I just published chapter #34.

You don't need to have previous experience with MSX computers nor with the C programming language to follow the course. The purpose is to help users new to the MSX platform now that retro platforms are popular. Currently we're still looking at the MSX-C language and after a few more posts we'll start diving into graphics modes, sprites, sound, etc.

After writing every new chapter I post it to Twitter and Facebook, and I'm wondering whether you'd like me to post the updates here as well.

Regards,

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By iamweasel2

Hero (524)

Аватар пользователя iamweasel2

14-11-2015, 01:52

Yes, please post the updates here. Smile

By snout

Ascended (15187)

Аватар пользователя snout

14-11-2015, 18:01

Actually, news submits would be highly appreciated :)

By anonymous

incognito ergo sum (109)

Аватар пользователя anonymous

15-11-2015, 04:54

snout wrote:

Actually, news submits would be highly appreciated :)

I don't mind submitting it as news, but don't you think people would get tired of it if every week they saw a new Relearning MSX post in the front page?

By Grauw

Ascended (8372)

Аватар пользователя Grauw

15-11-2015, 07:51

Yeah, I think you’re right about that Smile. You could do an introductionary news post now though… certainly deserves one!

By ren

Paragon (1219)

Аватар пользователя ren

15-11-2015, 12:14

Yeah, perhaps a single (spotlighted) news post, a (non-posting) thread to do further announcements + a thread to discuss? Smile

Pretty cool series btw.. Wink

(OTOH, making a fresh thread for every new lesson/edition keeps announcement (/ the topic) + discussion nicely together..)

By anonymous

incognito ergo sum (109)

Аватар пользователя anonymous

20-11-2015, 03:41

ren wrote:

Pretty cool series btw.. Wink

Thanks! I'm glad you're enjoying the boring part! After we finish learning MSX-C we'll start the fun stuff (graphics, sprites, sound, etc).

That's if I don't get ran over by a bus, or get tired of it at some point. ;-)

By Metalion

Paladin (1004)

Аватар пользователя Metalion

20-11-2015, 09:09

JavilM, I appreciate your efforts towards the MSX community, but I was quite baffled to see that on your website, you expect (at least some) people to PAY for those MSX lessons. Granted, they become free after a week or so, but nonetheless, it suddenly gives a very different feeling to your contributions ...

By anonymous

incognito ergo sum (109)

Аватар пользователя anonymous

20-11-2015, 09:54

Metalion wrote:

JavilM, I appreciate your efforts towards the MSX community, but I was quite baffled to see that on your website, you expect (at least some) people to PAY for those MSX lessons. Granted, they become free after a week or so, but nonetheless, it suddenly gives a very different feeling to your contributions ...

Donating is completely voluntary. And as you correctly pointed out, everybody gets access to the content a week after it's posted, whether they donated or not.

Probably we're looking at it from different angles. Can you please explain why accepting donations is a problem?

By o.geerdink

Hero (539)

Аватар пользователя o.geerdink

20-11-2015, 10:34

I like that business model. Unfortunately I don't use C on MSX. I have used it on linux and Windows but for MSX it feels like waisting precious memory and processing power.

By anonymous

incognito ergo sum (109)

Аватар пользователя anonymous

26-11-2015, 12:16

o.geerdink wrote:

Unfortunately I don't use C on MSX. I have used it on linux and Windows but for MSX it feels like waisting precious memory and processing power.

It depends on what you are developing. Case in point: InterNestor is 100% assembler because it is a resident program and it needs to be as fast as possible. But I wrote most of my networking applications in C because really the bottleneck is the network, and most importantly, they are complex enough that it would take me forever to develop them in assembler (take a look at the source of ObsoSMB, for example!)

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