Rogue (game in progress)

Страница 2/3
1 | | 3

By Alakran69

Resident (34)

Аватар пользователя Alakran69

19-08-2016, 12:18

Nice Rogue-clone!
Keep the good work up!
I'm old enough to remember playing rogue in a ASCII Terminal Smile

By fernandomanuel.garciagarcia

Master (193)

Аватар пользователя fernandomanuel.garciagarcia

26-08-2016, 11:28

I love rogue-like games and I used to spend plenty of time on them time ago. This looks a very promising adaptation one for our beloved MSX. Very good !

By AxelStone

Prophet (3120)

Аватар пользователя AxelStone

27-08-2016, 00:32

ARTRAG wrote:

I didn't use any bresenham. It would be too slow. I used an approximate 8 direction system you can see in action here

Wow really a very nice idea. Are developing that game? It looks really promising.

By ARTRAG

Enlighted (6845)

Аватар пользователя ARTRAG

27-08-2016, 08:17

I was developing it in C and assembly but now is on hold.
It is for hi-tech c, I should create a git repository

By AxelStone

Prophet (3120)

Аватар пользователя AxelStone

28-08-2016, 15:06

ARTRAG wrote:

I was developing it in C and assembly but now is on hold.
It is for hi-tech c, I should create a git repository

It's really a pity, the game looks really promising. Have you tried to look for a team and finish the game? The idea of having field of view converts it in a real survival horror.

By mesiasmsx

Prophet (3421)

Аватар пользователя mesiasmsx

28-08-2016, 15:58

Very nice!

By ARTRAG

Enlighted (6845)

Аватар пользователя ARTRAG

28-08-2016, 20:02

Axelstone better do not pollute the Rogue thread. I will ask your help when I publish the sources Wink

By samsaga2

Resident (62)

Аватар пользователя samsaga2

03-09-2016, 09:38

I have added the Artag fast fov. This is the result.

By giangiacomo.zaffini

Champion (267)

Аватар пользователя giangiacomo.zaffini

03-09-2016, 13:44

Now it is soo good! Please continue!

By Manuel

Ascended (18844)

Аватар пользователя Manuel

03-09-2016, 14:22

Great improvement! ARTRAG: why didn't you take the direction in which the player is facing into account? Even more 'realistic' Smile

Страница 2/3
1 | | 3