Hey guys, I just finished the first fully functional version of my first MSXDev'17 entry this year. I tried to do a game that looked a bit different from the usual MSX game, so I went for a 3D raycasting-style game (for MSX1, assuming only 16KB RAM). It runs a bit slow, but I think it's still fun to play and visually interesting.
Game can be downloaded from here: https://github.com/santiontanon/talesofpopolon/releases/tag/1.0
Source code here: https://github.com/santiontanon/talesofpopolon
And a quick video with the intro and some gameplay: https://www.youtube.com/watch?v=u9HiZfxoLmk
I know it's a bit weird for an MSX game, but I had a lot of fun doing it. I hope you enjoy it :)
btw: if you think the game runs too slow, you can change the viewport size pressing "0" while playing, to have a smaller viewport, making the game run faster.
Controls:
Left/right arrow keys - rotate Popolon
Up/down arrow keys - move forward/backward
Space - use the main weapon / skip text
Space + Left/right arrow keys - move left/right
M - use the secondary weapon
1 - change your primary weapon
2 - change your secondary weapon
3 - change your armor
0 - change the gameplay viewport size