Development IDE - TommyGun

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By jltursan

Prophet (2619)

Аватар пользователя jltursan

27-02-2007, 21:18

This is more difficult. Basically a can be built up from a number of screens and tiles that together have no more than 256 unique patterns. Probably you'd need a selector for this and a counter for how many unique patterns are used so far. For ease I would forget that you could use three different sets of 256 patterns and just make them all the same. (Maybe a challenge for later :-)
Btw, any plans to support more than 1 map?

TommyGun allows to create maps only based on the tiles that you've defined before; so if the Tiles plugin only shows the available patterns bank/banks there's no mistake possible. The only one limitation is that the tiles used in a map must be from the same 256 patterns bank, you can't mix them.

The Map plugin doesn't seem specially difficult to me, could be very close to the actual...

By kiwi73

Rookie (30)

Аватар пользователя kiwi73

27-02-2007, 23:01

Actually I don't plan to change the map editor much at all.
I plan to do all the name table calculations and pattern/color table optimizations in the code generator (ie. Insert Resource dialog)

I don't have any plans for multiple maps at the moment - I suppose because a map can have any number of screens - I never felt there was a need to add more maps to a game.

By kiwi73

Rookie (30)

Аватар пользователя kiwi73

11-03-2007, 11:49

Sorry for the delay
I have been sick and also had a few bugs to fix for other machines.
I have started on the MSX plugins for TommyGun.
I have 7 plugins to make and 1 of them - the Screen Organiser is a pretty big addition to TommyGun so will take me a while.
I suspect I may have something to test in 2-3 weeks.
Sorry if this is a long time but I only get to program at night and of that time I only get 2 or 3 nights a week free to program TommyGun.

So if you are happy with my comments in previous posts for the goals of MSX1 support in TommyGun then I will proceed with the additions.
I supose that once you have something to play with you get a clearer idea of what I'm trying to achieve for the MSX.

Cheers

By jltursan

Prophet (2619)

Аватар пользователя jltursan

11-03-2007, 12:32

That's great news!, I'm eager to put my hands on the IDE!.

By enribar

Paragon (1206)

Аватар пользователя enribar

24-09-2009, 15:39

It seems that a new version is ready! Smile
So I can use it as an IDE for the Hitech C (cross compiler).

By enribar

Paragon (1206)

Аватар пользователя enribar

25-09-2009, 10:14

No one interested??? Crying

Ok, so, my personal compliments to the author of TommyGun, one of the few persons that not produce waporware! Wink

By Manuel

Ascended (19273)

Аватар пользователя Manuel

25-09-2009, 22:23

# MSX 1 (initial work started but now terminated)

Sad

By kiwi73

Rookie (30)

Аватар пользователя kiwi73

24-10-2009, 09:21

The MSX1 support maybe coming back if there is enough interest.

Register your interest either here or email tommygun.ide at gmail dot com

I have to rebuild my development PC as it died recently and that should be finished next week sometime.
If in the meantime I get enough interest in these additions to TommyGun I will restart work on the plugins for MSX1.

There are TI99 programmers also wanting these additions so you guys aren't alone on this.
Sorry for the delay but writing TommyGun is quite intensive work and I only have so much free time with a 4yo son and wife to keep happy.

Cheers

By Vampier

Prophet (2409)

Аватар пользователя Vampier

24-10-2009, 09:44

kiwi73: family is overrated Wink good luck and thanks for the work Smile

By Manuel

Ascended (19273)

Аватар пользователя Manuel

24-10-2009, 11:05

Of course we're interested!

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