Look on my account and you will see it.
NVM, I saw the real EMail. The NO@SPAM was getting confusing. You should get it now.
I tried Choplifter alternate on my MSX 1. It doesn't work at all.
It works on Turbo-R.
Here's something interesting. I tested out something, and basically, Yamato runs on MSX manually. I changed the codes, and there you have it.
I converted Championship Lode Runner to Rom in two versions (48kB plain and ASCII 16K mapper). You can find it in the Ali Baba's Cave (tfh).
PS: The ASCII 16K mapper version doesn't work on emulators that not emulate the mirrors.
I converted Championship Lode Runner to Rom in two versions (48kB plain and ASCII 16K mapper). You can find it in the Ali Baba's Cave (tfh).
Converted???? The original MSX game was released on ROM: https://www.generation-msx.nl/software/compile-doug-smith/ch...
SG-1000 version is a little different (music during the game, etc)
https://www.msx.org/forum/msx-talk/software/mmm-cartridge-ms...
I wonder if you've figured out how to use crash (the white noise) before. That would be good for a number of SG-1000 games.
To support the noise on Colecovision games I converted, I used SCC chip as Mission because this chips is widespread. By cons, this method uses a flag to generate all the sounds either with the PSG, or sounds and noise with the SCC. I want to modify this routine to produce the sounds with the PSG and the noise with the SCC but I never took the time to do so.
And now that a second PSG is starting to spread, it would be interesting if the routine automatically chooses to produce the noise either with the CCS or an external PSG.
If anyone can do it that would be good news. Me, I favored the SN76489 because it is cheap, simple and it is the most faithful solution.