I have made Blastoid (as in MSXdev22) and am working on another game (maybe for MSXdev22). I am using sdcc with the msxbios and msxromcrt0 rel libraries. I compile and link and pad out with hex2bin to make the 32K ROM.
I got to the point with both games that they got big enough that they no longer would run in openMSX when I use Panasonic CF2700 MSX1 emulation. They work with MSX2+ CBIOS in openMSX. And both games work on my real CF2700 with a MegaFlashROM.
I thought they could be close to the 32K ROM size, but when I look at the ROM files in a hex editor there are FF's padded from 0x5220 (21,024) for one of the games and 0x4906 (18,694) for the other.
Could this be a limitation of OpenMSX? Have I hit some other limit? Any ideas?
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