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MSXdev Rules not specific about 'reusing' gfx and music

by Huey on 28-07-2006, 19:21
Score: 179.65 %, Type: Forum topic , Comments: 4 comments
The MSXdev rules are a bit global when it comes to reusing gfx and music from other games/authors. As there are entries from former competitions which use gfx and music from others. I'm ... the MSXdev jury has a tolerance zone in which bonus points can make the difference between total new ...

MSX1 demo for euskal encounter 14

by NapalM on 09-08-2006, 21:08
Score: 81.38 %, Type: Forum topic , Comments: 35 comments
not have done otherwise.. (tho the 16k RAM limit from msxdev is a pain in the {mod}) Hey, nice ... is easier, but is it faster? I'm sure G9k is easier, but is it faster? I think the mass of msxdev 04 05 ...

Bussum Fair 2006

by Latok on 25-07-2006, 21:22
Score: 84.24 %, Type: Forum topic , Comments: 1 comment
I am really looking forward to this years Bussum with its marathon right until Sunday morning! It's been a while since we had a large meeting like this. Anyhow, looking at the fair booth holders, it doesn't look that optimistic. There is so much going on, tho!!! Space Manbow 2! MSXdev ...

MSXdev'06 #01 - Operation Wolf

by snout on 24-07-2006, 11:27
Score: 187.76 %, Type: News post , Comments: 58 comments
Yesterday, about three months after launching the MSXdev'06 challenge , the first entry ... remake of Operation Wolf on the MSXdev website . With the MSXdev'06 challenge you can win ... entries on the MSXdev website . Relevant link: MSXdev website Additionnal infos : - ...

MSX Info Update 2006 - photo shoot

by NYYRIKKI on 15-07-2006, 15:40
Score: 136.58 %, Type: News post , Comments: 8 comments
Update website All the games are from MSXdev, right? Btw, those horizont All the games are from MSXdev, right? Btw, those horizontal lines in the main screen make me remember the ones that appear when you load tapes Most games are from MSXdev' contests, but not all the games. ...

What I expect from MSX Dev 2006 games...

by LeandroCorreia on 12-07-2006, 14:51
Score: 161.79 %, Type: Forum topic , Comments: 26 comments
doable; but at a high memory cost! Two games from MSXdev'05 already included digitized speech ( Two games from MSXdev'05 already included digitized speech (sort of) packed in only 32 KB ROM ... colors). Use other colors for background GFX. I'd say: create a game for msxdev06 using your ...

MSX1 pages and slots

by tokumaru on 03-09-2006, 17:58
Score: 139.46 %, Type: Forum topic , Comments: 62 comments
(see msxdev05 The only cart that starts at $0 is a 48KB ROM. (see msxdev05 for two examples) You ...

For everyone who is interested in our game development

by Huey on 27-09-2006, 11:17
Score: 161.49 %, Type: Forum topic , Comments: 99 comments
know. I was too lazy to make them myself Nice site and maybe a msxdev'06 participation, as we can rea Nice site and maybe a msxdev'06 participation, as we can read on the site The MSXdev is not the main goal for now. We first have to ma The MSXdev is not the main goal ...

MSXdev'06 on Gigamix !

by mars2000you on 25-06-2006, 14:43
Score: 178.76 %, Type: Forum topic , Comments: 0 comments
MSXdev'06 on Gigamix !

I want to code for the MSX

by tokumaru on 22-06-2006, 11:14
Score: 81.28 %, Type: Forum topic , Comments: 26 comments
coding......do you know MSXDEV'06 ? ;) Tokumaru, send me an email at S P A M B I N T I S ... to the following: About coding......do you know MSXDEV'06? Yes, I have seen it! If I get around ...
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