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MD5 / SHA1 / SHA5 utils on the MSX...
Score: 94.17 %,
Type: Forum topic , Comments: 10 comments
of the older algorithms would be viable even on a Z80@3 ,58MhZ ._,
SHA0 could be feasible. SHA0 ...
OpenMSX: emulating MSX-DOS2 built in.
Score: 402.03 %,
Type: Forum topic , Comments: 6 comments
with no error in the comment, above
The memory base and size is the Z80 address space in which t The memory base and size is the Z80 address space in which the ROM is visible, which is often not equal ...
WTB: YM2413 and 27C512 flashing
Score: 108.75 %,
Type: Forum topic , Comments: 3 comments
leftovers. Basically I can offer you a full set of components for this board except Z80. Even chip resistors, ...
Toshiba HX-10: no SCC, keyboard refurbishing
Score: 98.87 %,
Type: Forum topic , Comments: 26 comments
signal connected to the Z80.
Yes, that's why I believe the Yes, that's why I believe ...
MegaFlashRomSCC+SD Mapper emulation bug?
Score: 100.84 %,
Type: Forum topic , Comments: 56 comments
machine on BLUEMSX
[CMOS]
Enable CMOS=1
Battery Backed=1
[FDC]
Count=2
[CPU]
Z80 Frequency=3579545Hz ... Backed=1
[AUDIO]
PSG Stereo=0
[FDC]
Count=1
[CPU]
Z80 Frequency=3579545Hz
R800 Frequency=7159090Hz
[Board] ...
Philips NMS 8255/8250 memory upgrade (again!)
Score: 107.08 %,
Type: Forum topic , Comments: 22 comments
to me. The mapper just divides that to suitable pieces for Z80 64K memory space. We have 512K of memory, ... For non-mapper RAM, A14 and A15 then determine which 16 KB block within the Z80's 64K address ... to the SRAM's /CE input. Z80's /RD goes to /OE input, /WR goes to /WE input. Done. As said, re-purposing ...
Music integration in CcZ80++
Score: 1193 %,
Type: Forum topic , Comments: 7 comments
I'm currently using CcZ80++ to develop a ROM based game I'd like to submit to the MSXdev competition. However, music support in CcZ80++ is lacking. Is anyone aware of a music driver I can use in CcZ80++? I don't have assembler knowledge. I know there are several music libraries out ...
FUSION-C how to load SC5 image?
Score: 118.67 %,
Type: Forum topic , Comments: 9 comments
previous entry for the MSXDev competition (the Linez game) using ccZ80++. I could create a ROM out-of-the ...
A1 Grand Prix (Konami)
Score: 121.46 %,
Type: Forum topic , Comments: 24 comments
like valid Z80 code... This approach takes a minute or so from the MSX, but so far it has found ...
Sprite split
Score: 125.65 %,
Type: Forum topic , Comments: 28 comments
of objects so I can imagine it being too much for Z80, but since the game runs on R800 I think it should ...
