MSX logo
  • HOME
  • NEWS
    • ARCHIVE
  • FORUM
    • MSX TALK
    • DEBATES EN ESPAÑOL
    • MULTILINGUAL FORUMS
  • WIKI
    • INDEX
    • PROGRAMMING
    • MSX FAQ
    • SCENE MEMBERS
    • SCENE GROUPS
  • COMMUNITY
    • PHOTOSHOOTS
    • POLLS
    • LINKS
  • ARTICLES
    • GENERAL
    • REVIEWS
    • FAIR REPORTS
  • DOWNLOADS
    • DOWNLOADS DB
  • MRC
    • ABOUT US
    • JOIN OUR TEAM
    • DONATE
Home
  • Content
  • Users

Search

Next
Page 330/331
First
Previous
323 | 324 | 325 | 326 | 327 | 328 | 329 | | 331
Search results

"Aleste 520EX" - does anyone ever heard about this computer??

by Prodatron on 29-11-2011, 16:43
Score: 528.79 %, Type: Forum topic , Comments: 123 comments
there is no z80 @8Mhz that can cope (FULLY USED, NOT SHARED WITH OTHER TASKS)with this. In the forum ... is the load of z80 required to send vdp commands! Games like Fantasm Soldier II run very slowly ... the high amount of load requested to z80 that has to do everithing! Try at 7mhz and you will see. Even ...

"7 MHz" Z80

by foske on 23-12-2006, 11:07
Score: 1158.57 %, Type: Forum topic , Comments: 5 comments
the old z80 @ 3.5 mhz on msx receive a wait state on every m1 cycle, so you have an idea of how much slow is the msx ram. There is no speed gain if you have a z80 at 20mhz stopping at every: fetch cycle vdp access psg access ppi access. what the z80 could do at full speed? only instruction ...

".TSX" --> ".TZX" Format in MSX

by manolito74 on 30-11-2016, 02:16
Score: 109.81 %, Type: Forum topic , Comments: 117 comments
you divide 3,500,000 (the z80 processing speed in Spectrums) by the average bit length you get ...

'international' turbo r bios

by Philip on 21-02-2005, 17:35
Score: 95.06 %, Type: Forum topic , Comments: 69 comments
if you change CHCPU routine so, that Z80 ROM mode is Z80 DRAM and R800 ROM is R800 DRAM mode. You can do ... interested about support of Z80 DRAM mode on end of memory mapper 'n stuff. Oh, and BTW I think ... NYYRIKKI][quote=ppeccin wrote: I'm much more interested about support of Z80 DRAM mode on end of memory mapper ...

#msxdev Compo 2014: two games published

by JohnHassink on 07-12-2017, 03:13
Score: 105.07 %, Type: News post , Comments: 89 comments
wouldn't want to hold you back, I mean, you've been doing z80 for years, I'm sure you'll ...

#msxdev Compo 2014: Pointless Fighting announced

by syn on 16-07-2014, 16:43
Score: 129.45 %, Type: News post , Comments: 50 comments
about Hi, I have something about the speed of the Z80 when writing on vram (Pointless Fighting): ... in this game forum "Pointless Fighting".... in code Z80, was it fast with "OTIR" or OUTI ...

#msxdev Compo 2013: Super Prehistoric Quest announced

by syn on 20-06-2013, 20:05
Score: 104.15 %, Type: News post , Comments: 8 comments
their first Z80 steps there. So if you want to enter this competition but have no clue how to, feel free ...

#msxdev Compo 2012 poll down, game music poll up

by wolf_ on 19-04-2013, 11:43
Score: 105.78 %, Type: News post , Comments: 1 comment
Bytes, the result of people learning Z80 machine language and demo coding from scratch (more or less). ...

#msxdev compo 2012 - registration reminder

by snout on 29-11-2012, 18:25
Score: 553.24 %, Type: News post , Comments: 3 comments
their entries. So far, Darkstone have announced an entry called Pixiedust , Z80ST software ... Darkstone, Z80ST Software, #msxdev compo) ...

#msxdev compo 2012 #6 - Barebone Bullets

by snout on 09-01-2013, 19:16
Score: 118.67 %, Type: News post , Comments: 10 comments
Brand new MSX developer syn released Barebone Bullets, a technical showcase of what can be done after several weeks of learning assembly. It is the result of spending about a month of learning the first steps in Z80 assembly and 3 weeks after that developing a game engine. The result is an endless ...
Next
Page 330/331
First
Previous
323 | 324 | 325 | 326 | 327 | 328 | 329 | | 331
Sort by
  • Relevancy
  • sort iconTitle
  • Type
  • Author
  • Date
Filter by type
  • Forum topic (2501)
  • News post (556)
  • wiki (191)
  • Download (19)
  • Article (18)
  • Image (13)
  • Poll (5)
Filter by News topics
  • Software (144)
  • Development (93)
  • Hardware (80)
  • Emulation (61)
  • MRC (47)
  • MSX Revival (26)
  • Challenges (25)
  • Events (24)
  • Websites (19)
  • MSX Related (18)
  • Music (9)
  • Remakes (4)
  • Media (3)
  • Photo shoots (3)
  • Translations (3)
Filter by Tags
  • Utilities (35)
  • Challenges (25)
  • MSX Scene (24)
  • Competitions (18)
  • MSX Hardware (15)
  • Disciplines (12)
  • MSXdev (12)
  • Development (11)
  • MSX Emulators (10)
  • Companies (8)
  • Kai Magazine (8)
  • Polls (8)
  • game (8)
  • msx2 (8)
  • openMSX (7)
  • z80 (7)
  • #msxdev compo (6)
  • Programming languages (6)
  • cartridge (6)
  • hardware (5)
Filter by Forums
  • MSX Talk (2489)
  • MSX НА РУССКОМ (11)
  • Debates en Español (1)
Filter by post date
  • 1996 (1)
  • 2000 (3)
  • 2001 (5)
  • 2002 (33)
  • 2003 (131)
  • 2004 (192)
  • 2005 (164)
  • 2006 (103)
  • 2007 (171)
  • 2008 (132)
  • 2009 (154)
  • 2010 (125)
  • 2011 (193)
  • 2012 (150)
  • 2013 (98)
  • 2014 (168)
  • 2015 (172)
  • 2016 (167)
  • 2017 (141)
  • 2018 (161)
  • 2019 (174)
  • 2020 (190)
  • 2021 (183)
  • 2022 (205)
  • 2023 (87)
Filter by author
  • snout (193)
  • mars2000you (145)
  • PingPong (129)
  • wolf_ (60)
  • MSX Resource Center (53)
  • gdx (53)
  • ARTRAG (52)
  • NYYRIKKI (44)
  • norakomi (41)
  • gasparrini (37)
  • Grauw (36)
  • ro (35)
  • Louthrax (33)
  • Pac (33)
  • sd_snatcher (33)
  • Manuel (31)
  • Latok (30)
  • flyguille (27)
  • pitpan (27)
  • konamiman (26)
Become a member

Don't you have an account yet? Become an MSX-friend and register an account!

Register now

MSX Music player
    © 1996-2023 Microcomputer & Related Culture Foundation. MSX is a trademark of MSX Licensing Corporation. Terms and conditions | Privacy policy