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Ghost and Goblins for TurboR and v9990

by assembler on 20-04-2017, 10:12
Score: 97.81 %, Type: Forum topic , Comments: 109 comments
trick, black frog) working in this version like in the arcade? @Manuel: in general I am up ... trick, black frog) working in this version like in the arcade? I know the time stop trick, but not the black from trick. The bugs are not implemented. Thanks for the Thanks for the explanations. ...

MSX2 VPD speed

by ASK on 12-03-2007, 16:13
Score: 94.08 %, Type: Forum topic , Comments: 38 comments
a black line at the left of the every frame: I simply draw a black line at the left of the screen ... there is a black sprite (a 16x16 black square) that masks the sprite that enters screen. That way it stays within ... or vdp(19)) to move the entire screen to the left/right. 10 screen 5 20 bload"picture.sc5",s ...

MSX on a LCD screen problem

by ashame on 18-11-2009, 19:08
Score: 134.52 %, Type: Forum topic , Comments: 5 comments
as the prompt appears everything is shaking. I noticed that on a black background I get large vertical blue stripes. I've seen people use MSX machines on LCD screens so no idea why I have this problem. ... shaking ? That black background and blue stripes makes me think of a loosy composite signal , should ...

BMP to SCR2 conversion

by ARTRAG on 08-09-2006, 17:07
Score: 86.04 %, Type: Forum topic , Comments: 16 comments
on what you're converting; black is the best color most of the times (for cartoonish images). If ... BMP2MSX does all graphical screens afaik.. but without sprit BMP2MSX does all graphical screens ... based on the areas of the screen where the color-count per tile-line is highest. Only after knowing ...

Bug in the 5th sprite emulation

by ARTRAG on 09-11-2006, 20:33
Score: 68.83 %, Type: Forum topic , Comments: 59 comments
way... The screensplit is Waves is done using 5th sprite but as you can see there is several black ... emulators! You can see this problem when there are two or more lines in the screen with more than 4 ... explained yourself. A small test sample (thanks Bruno !) [code] 10 Screen 1, A small test sample ...

why not giving SM 2 for free...

by ARTRAG on 27-08-2007, 09:06
Score: 123.31 %, Type: Forum topic , Comments: 105 comments
framerate isn't the right word to describe this. SM should come with two black tape strips that the user can SM should come with two black tape strips that the user can put on the border ... sweep because of mismatch between MSX and PC screen frequencies which is visible on horizontal scrolls. ...

WHACK for msx ?

by ARTRAG on 15-12-2008, 19:30
Score: 70.91 %, Type: Forum topic , Comments: 5 comments
fill map area with black wall character ldy #$00 _imaplp lda #$00 sta ... $1b ; screen line pointer .DEFINE scrh $1c .DEFINE color $1d ... #$17 ; screen lines _monylp tay _monxlp jsr locate stx ...

can this z80 code be made faster?

by ARTRAG on 09-05-2009, 16:36
Score: 117.79 %, Type: Forum topic , Comments: 40 comments
that most of the screen is black :) It helps that most of the screen is black (Development) ... https://sites.google.com/site/testmsx/field-of-view Any suggestion on improvements? The demo runs in screen 0 under msxdos and shows a demo of The demo runs in screen 0 under msxdos and shows a demo of simple rougelike game (just movements ...

Raycasting on msx2 screen 5

by ARTRAG on 15-03-2011, 08:25
Score: 133.66 %, Type: Forum topic , Comments: 264 comments
And what about screen 3? That could be IRIEGAS 2! with black outlines and some clipping error removed http with black outlines and some clipping error removed ... I'd like to use that, even if in screen 5 this leads to 128 columns (but who cases if it works :-) ...

VDPENC

by ARTRAG on 01-10-2011, 14:11
Score: 100.33 %, Type: Forum topic , Comments: 122 comments
than just black, g Yeah, you need something wtih more colors than just black, grey and red ... black (not used) {0x00,0x00,0x00}, // 1 Black {0x12,0xFF,0x00}, // 2 Green {0x76,0xFF,0x6F}, // 3 ... approximated 50Hz PAL values {{0x00,0x00,0x00}, // 0 Transparent - black (not used) {0x00,0x00,0x00}, // 1 ...
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