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XL2s cancels their MSXdev'06 entries

by wolf_ on 22-09-2006, 14:38
Score: 92.63 %, Type: News post , Comments: 95 comments
that.. :/ oh puhleeease.. be a bit more mature than that.. :/ Sorry, but is a black humor. ... Difficult to say isn't it. Count every screen of 704 bytes a Difficult to say isn't it. Count every screen of 704 bytes and you easely pass the 100 kb. Then you still need to add gfx, music ...

Matra and Bitwise to release games on cartridge

by Bart on 01-04-2006, 23:27
Score: 75.29 %, Type: News post , Comments: 23 comments
a black rounded-square case. In the case there is a sticker with the game logo. Cart is completed ... to the intro screens...!. And now, you can have it in a cartridge!... go get it now! (/me waiting for it) :D ...

MSXArt'06 challenge - closed

by snout on 12-11-2006, 20:29
Score: 76 %, Type: News post , Comments: 11 comments
ba Sure.. I could send you that version when my laptop comes back from the manufactory... Black ... SCREEN 8 RPG drawings by Ernst Schuller who has, with that, won a printed MSX Calendar of the year 2007 ...

MSXdev'06 #04 - Los Jardines de Zee Wang Zu

by viejo_archivero on 22-11-2006, 11:09
Score: 76.86 %, Type: News post , Comments: 6 comments
game from the author who also made games such as Colmena , Ito Ipi or Speed Black . ... Cool to see a s Nice game. The best snake clone I've seen Cool to see a screen 1 based game. That was my favorite screen mode for a while. Some levels were quite hard. As manuel said it would ...

MSXDev'06 #06: Sudoku

by wolf_ on 11-12-2006, 19:02
Score: 106.47 %, Type: News post , Comments: 23 comments
Seems to miss frames. Missing green to black split in game screen. ruMSX - Major sound problems, no split on intro, no borders on game screen. brMSX - hangs with a black screen ---- mess - ... in game and not present in intro, no support for big sprites and missing split from green to black ...

MSX Rio 2007 photo shoot

by wolf_ on 10-09-2007, 11:02
Score: 76.7 %, Type: News post , Comments: 27 comments
as well, for interaction they might not be practical. Otoh, They could provide a black outline, ... with true scrolling multilayers, or even plot a text screen over graphic screens! There are a few interesting screen shots with examples of those situations, definitely worth a visit! Other photos show ...

MSX demo: Utopia

by dvik on 29-04-2007, 10:18
Score: 76.56 %, Type: News post , Comments: 68 comments
are black and blue and there are four different intensities per pixel, so two bits per pixel. Similar ... not run 100% on neither blueMSX or openMSX. The last part requires pixel accuracy in screen 0 and last ... That's an external issue. Setting the PC screen refresh rate at that of the emulated MSX (or a multiple ...

Boxboy

by wolf_ on 24-04-2008, 22:26
Score: 106.88 %, Type: News post , Comments: 8 comments
of black I found the graphics a bit "speccy", maybe the use of black to create shades ... the name and a title/ending screen from the arcade, which I found to be very nice and with some retouching here and there could be converted to MSX's screen 2 Well, Slotman didn't come ...

blueMSX 2.8

by hap on 08-06-2008, 13:30
Score: 77.84 %, Type: News post , Comments: 11 comments
with the mirr There are (at least) three different behaviour with the mirroring: 1. The Screen turns black when you program the VDP for mirroring 2. The bg map _and_ sprites are mirrored 3. Only the bg ... scroll in lower screen modes fixed 512 pixel width screen modes having a width of 511 several ...

MEGA Challenge - 10. Blur promo

by wolf_ on 28-06-2008, 00:45
Score: 77.77 %, Type: News post , Comments: 26 comments
to that black + white + extra coulour scheme haha... is there any way that the game could be faster, ... engine which is an unusual visual effect, and so far it's the only 64x48 entry in screen 3! This ... with It seems it contains some bugs. It has something to do with the gameover screen... enemies start ...
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