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converting between SCC and normal Konami mappers
Score: 233.01 %,
Type: Forum topic , Comments: 2 comments
to be able to use the megaROM mapper on SCC?
Thanks!
it's easy : search mapper routine
32 00 40 replace 32 00 it's easy : search mapper routine
32 00 40 replace 32 00 50
32 00 ...
Cartridge Dump
Score: 89.35 %,
Type: Forum topic , Comments: 11 comments
a "regular cartridge" is ? Small one (up to 48K) or a megarom (64K and higher, you have to know the mapper type, otherwise only analysis of first 16K will help)
3) which cartridge are you trying to dump ... Turbo-R has a "hardware PAUSE" button for this ... but ...
Anyway, this works.Even for megarom ...
MSXdev'07 - Lotus F3
Score: 97.29 %,
Type: News post , Comments: 36 comments
with remarkable PSG&SCC music. The game comes as a MegaROM, ROM label and instruction manual are also ... value="false"/>
<megarom>
<type>SCC</type>
<hash algo="sha1">0f2c5a7c6cc9ff591c911e4f3f204e425bd3cf50</hash>
<remark>
<text>MSX-DEV07</text>
</remark>
</megarom ...
Can an msx1 animate in a game this kind of graphic ?
Score: 193.7 %,
Type: Forum topic , Comments: 31 comments
a 512MB megarom game for MSX1
It's not the technique, it's the media which is a problem ... in colour soft sprites...
[quote]Imagine a 512MB megarom game for MSX1 :)[/quote]That' Imagine a 512MB megarom game for MSX1 That's not a megarom, that's a gigarom
(or even ...
Brazilian MEGARAM - 512k made by Ademir Carchano
Score: 89.23 %,
Type: Forum topic , Comments: 23 comments
'megarom' ... Not sure about what happening in DOS.
Memory Access.
This could be co-related ... megarom software.
Some games (that "weren't p MSX2/TurboR megarom software.
Some games ... something at boot), similar to Memory Mapper versions of some software. The FS-A1GT seems to have enough ...
Play roms on real msx
Score: 89.89 %,
Type: Forum topic , Comments: 9 comments
compatibilty is higher, but you need a MegaRAM if you want to load MegaROMs with it, and a mapper when doing ...
Disappointed about msxdev
Score: 86.83 %,
Type: Forum topic , Comments: 128 comments
to sc4
- use fm/scc
Heck, I'm sure it's even allowed to split up a megarom into 2 parts: ... that some of Konami's best MSX1 games are MegaROMs as well. I'm not saying we're all doing ...
Matra INK emulated
Score: 132.6 %,
Type: Forum topic , Comments: 32 comments
and Obsonet. But I don't think there is a non megarom mapper with the flash emulation so I probably need ... Information underneath is for emulating the Matra INK mapper.
48KB ROM at $0000-$BFFF (or ... this on a NES mapper too, so it's not too unusual). The 3 keys are 19 bits: high part: 8 bits data, low ...
MEGA-Challenge #04 - Montana John and the Templar's Treasure
Score: 94.61 %,
Type: News post , Comments: 130 comments
game, an SCC MegaROM for MSX2, is a platform adventure which merges gameplay from The Goonies ... + 1MB mapper + Megaflash SCC. We were going to play Montana there but it was impossible, the sprites ... 1MB mapper + Megaflash SCC. We were going to play Montana there but it was impossible, the sprites ...
Passion MSX2 contest - 1st edition
Score: 188.21 %,
Type: News post , Comments: 35 comments
Format: ROM, up to 512KB (4-MegaROM)
Allowed mappers for Megaroms: Konami without SCC, konami ... interface: 1200/2400 baud
- Memory Mapper system
- RAM : 64 KB (memory-mapped)
- VRAM : 128 KB
A ... to have a memory mapper, nor does it need to have an MSX-ENGINE, nor does it need 128kB VRAM (64kB VRAM ...
