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Might sell a NMS8250....

by Samor on 05-07-2005, 19:00
Score: 86.82 %, Type: Forum topic , Comments: 11 comments
to ask, or want to do an offer, or maybe even trade it for something else ((mega)rom carts are usually ... on the 8250, even when using map.com many disk versions of megarom games (you know, the salamander.001 - ... megaROMs. map.com fixed it all the time. You don't want to use those TR only tools for this (I guess ...

MSX GameReader dipswitches

by Samor on 19-10-2005, 19:44
Score: 84.8 %, Type: Forum topic , Comments: 21 comments
a MegaRAM to have Execrom run me for the lucky people having a MegaRAM to have Execrom run megarom ... in some cases, more than 512 Kb is required to run megarom files with Loadrom. Not quite , a st has ... of the memory mapper with the MSX-PLAYer. I think that some hacking is required to extend this size. ...

sdcc_msx new C/ASM programming framework for MSX1/linux

by salutte on 26-06-2019, 11:18
Score: 127.15 %, Type: Forum topic , Comments: 6 comments
be interesting: k5link: a linker for sdcc object code that generates megaroms with a konami5 mapper. The midi2msx ... Create Konami5 Megaroms for MSX using mainly C language using sdcc (albeit accepting asm to accelerate ... https://github.com/MartinezTorres/sdcc_msx Konami-5 mapping: C is not as compact as assembler, but large programs require Megaroms ...

pre-release of Megalinker: a linker to build of Megaroms for MSX using SDCC

by salutte on 07-09-2020, 11:59
Score: 330.9 %, Type: Forum topic , Comments: 7 comments
Hi all, I've been dealing with making megaroms using sdcc for the best part of the last ... I created linkers that enabled the creation of megaroms using sdcc, but they were quite limited. The ... be megarom, but don't know where to look really. Also, I use SDCC so this sounds just perfect (when ...

MSX 3: the reason.

by Salamander2 on 22-09-2008, 08:36
Score: 86.92 %, Type: Forum topic , Comments: 32 comments
has 10MHz mode, large RAM, MegaROM simulator with SCC, and MSX-MUSIC. For most other MSX models, ... buying a GFX9000. Let's look at all the expansions that are commonly used on MSX: Memory mapper ...

128 KB GAMES WITH SUNRISE / MEGASCSI - HOW TO?

by saccopharynx on 15-01-2013, 06:14
Score: 99.22 %, Type: Forum topic , Comments: 16 comments
for single megarom games or 128Kb for MSX1 games that require 64Kb. That's indeed a hit between the eyes ... Only 2 solutions: 1) get a machine with at least 256kbRAM (some megaROMs even require more -> ... stopped working. I found that MSX-DOS occupies an entire segment of the mapper (when booting from a HD), ...

MSX - New Year's Resolutions for 2009

by RyJuZo on 21-01-2009, 18:32
Score: 133.17 %, Type: Forum topic , Comments: 99 comments
to submit a complete game. How to compare all that with eachother? How do you compare a complete megarom with a megarom containing only a few levels? [quote]yeah...all gfx is compressed. Music+Sfx not. This ... to compare all that with eachother? How do you compare a complete megarom with a megarom containing only ...

Build my own megarom-cartridges...

by RyJuZo on 01-03-2011, 17:05
Score: 401.91 %, Type: Forum topic , Comments: 49 comments
the ASCII mapper with a CPLD. make a 128k mapper is easy , open a megarom zemina cartridge make a 128k mapper is easy , open a megarom zemina cartridge you find 1x74LS02 1x74LS670 1x 27C010 make ... mapper is easy , open a megarom zemina ca make a 128k mapper is easy , open a megarom zemina ...

MSX2 computer pricing

by ruthven on 16-05-2012, 17:32
Score: 95.28 %, Type: Forum topic , Comments: 20 comments
will work on virtually any MSX. For example R-Type or Nemesis 3 megaROMs should work fine on a CX5M I think. ... MSX2 + SD or CF card interface would do it). 128K or bigger memory mapper is also useful for playing ... but keep in mind that these usually come with 64K memory mapper. Shipping from either Europe or Japan ...

Angelic Warrior DEVA goes digital!

by ro on 10-06-2022, 17:39
Score: 178.38 %, Type: News post , Comments: 35 comments
digital version package consists of the game as a MegaROM file and a 16-page full color manual in PDF ... with 64kB of RAM. Even by using an extension memory with mapper? I wonder what their next game ...
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