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128K mapper games
Score: 299.11 %,
Type: Forum topic , Comments: 14 comments
an 8250, and then we got an 8245 with 256KB RAM, which played most megarom pirate-copies.
Now ... megarom games on my dad's unexpanded 8250 back in the day. For example Firebird (Hinotori, ... means to run the ROM. The game itself is a 128K megarom, so that'll never fit in 64K and have RAM ...
MSX eprom cart for testing?
Score: 93.76 %,
Type: Forum topic , Comments: 52 comments
is an from README.TXT:
"This is an ASCII8 mapper ROM."
That's a MEGAROM mate.
Oke ... that area, but the megarom mapper circuit will allow the game to swap the blocks around to access more data. ... game to load.Support for megaroms and normal roms.
Also with a modified disk rom you can have ...
ODO 0.2
Score: 96.57 %,
Type: News post , Comments: 14 comments
at it 'cause especially megaroms don't always work well in current romloaders.
Hi Randam.
LoadRom ... load megaroms ... ODO no.
[quote]several 48k ROMs such as The Cure and Universe: Unkno ... Doesn't Execrom do all that? I know execrom does not work with mappers, but it can still load normal ROMs ...
Can anyone recommend a memory expansion cartridge?
Score: 124.66 %,
Type: Forum topic , Comments: 43 comments
pirated Megaroms
* Pentaro Odyssey - The Revenche (Works but no music)
* Psy-o-Blade
* Sanriku Ouja ... then you'll keep the second slot free for other stuff. I don't know of any loose mappers currently ... have a Musical Memory I have a Musical Memory Mapper cartridge, which also lets me play Sega ...
simple Universal MegaROM Mapper for Konami/ASC8/ASC16 (Unimapper)
Score: 566.33 %,
Type: Forum topic , Comments: 20 comments
Hello everyone, I have developed a prototype scheme for a universal mapper,
based ...
https://github.com/Pyhesty/MSX-UniMapper
supported types:
Konami (without SCC) max 512kB ROM,
ASC8 (simple ASC8 page 4000h~5FFFh ... or sst39), so maximum 4Mbits.
and i wanted implement mapper in two dip-case.
Congrats, buddy! ...
Wanted: RAM expander.
Score: 134 %,
Type: Forum topic , Comments: 9 comments
not exactly what you are asking for, but it will allow you to load MegaROM's into RAM and do your gaming! ... mapper RAM.
I grabbed a 16k mapper cart, it really is too tiny, but it w I grabbed a 16k mapper ...
TOSHIBA FS-TM1 RGB PINOUT
Score: 104.13 %,
Type: Forum topic , Comments: 22 comments
too and there is a reason for it. When back home (after one week), I can dump the megarom.
Also, ... FS-TM1 is equipped with the standard ROM, however, could be expanded with the megarom.
Manuel ... supported by the ASIC is 128K (can be piggybacked on the first two chips).
Also FS-A1F has 2xMegarom ...
Header of a ROM cartridge
Score: 83.95 %,
Type: Forum topic , Comments: 31 comments
by the VDP interrupt.
Futhermore, Konami MEGAROMs have hardware for switching ´blocks´. This works like ... Switching with this type of MEGAROM:
6000H-7FFFH is switched by writing a blocknumber to 6000H ... mapper is used. (explained earlyer)
The two most significant bits in address line are not connected, ...
MSX flashcartridge questions
Score: 145.36 %,
Type: Forum topic , Comments: 10 comments
with the MegaROM SCC without an additional cartridge and without patching the original Japanese ROM?
3) ... MegaROM SCC, but they are always sold-out when I look.
Hunting down an original SCC+ cartridge seems ... I can use those for regular MegaROM SCC games like Metal Gear 2 anyway).
If MegaFlashROM SCC+ SD ...
About Guru Logic
Score: 83.6 %,
Type: Forum topic , Comments: 8 comments
version" for MSXdev'03 and a "XL version" in a 128 KB megaROM with SCC (Konami5 type mapper ...
