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Metal Gear translation (IPS patch)

by ashame on 25-12-2009, 01:01
Score: 91.92 %, Type: Forum topic , Comments: 28 comments
cpu power to be drawn) or add new game options that won't have impact after the game starts. It ... impact after the game starts. It will only affect if you want to have more things happening at the same ... in theory is find the code that does the screen initilization and has the push any key to start ...

Sony HitBit hexmonitor project... -> Firmware analysis

by asgalon on 30-04-2016, 16:39
Score: 110.28 %, Type: Forum topic , Comments: 0 comments
have started to reverse engineer the disassembled ROM to see what it does and how it does it. ... hardware initialization routine that shows up in page 0 when the power is switched on. Just in case anyone ...

which assembler can compile this code ?

by ARTRAG on 30-07-2007, 14:58
Score: 129.78 %, Type: Forum topic , Comments: 18 comments
Loader ; Copyright (C) 2004 by Ricardo Bittencourt ; ; Project started at 22/6/2004. Last ... keyboard is not finished yet ; coleco bios is preloaded at address 0; cartridge starts at 8000h ; coleco ... ----------------------------------------------------------------------- START: JP LOADER COLECO_DATA: INCLUDE COLECO.INC LOADER: DI ...

why not giving SM 2 for free...

by ARTRAG on 27-08-2007, 09:06
Score: 84.97 %, Type: Forum topic , Comments: 105 comments
with scrolling or sprites to the newer msx models and make an option choice when the game start to choose if you ... maybe, because their name has power - even the game being the same it is See, from all my games ... years or so? 2005 or newer; it mentions Goemon for the DS. It also says the "power ...

Can an msx1 animate in a game this kind of graphic ?

by ARTRAG on 12-01-2008, 01:10
Score: 86.13 %, Type: Forum topic , Comments: 31 comments
Moreover starting from colours from the msx1 palette (or close to), and using large objects on the screen ... frame per sec, in 512KB you can store 7-8 mins of full screen video Anyway i was starting a totally different topic... real tim Anyway i was starting a totally different topic... real time dithering ...

Faceball 2000 for the MSX ?

by ARTRAG on 24-05-2008, 23:00
Score: 130.55 %, Type: Forum topic , Comments: 13 comments
if you look at the technical specs of a Gameboy one would start to wonder if that is at all true. Too bad ... My question was more technical rather than referred to the game itself. Is a GB that more powerful than msx2? Power is too broad a concept to compare different specificat Power is too broad ...

PCM player using SCC

by ARTRAG on 14-08-2008, 11:19
Score: 127.22 %, Type: Forum topic , Comments: 329 comments
all waveform data start rotating with following speed: fclock f = --------- (P+1) If bit 6 is set, since the waves start to rotate, the values in 9800h through 987Fh will change each ... to actually call it a "sample in backround". Idea: If you play 4 channels at 1920Hz and start ...

SW for gfx9000

by ARTRAG on 09-05-2009, 11:04
Score: 87.62 %, Type: Forum topic , Comments: 46 comments
change for emulator developers to finally start emulating the Z380 cartridge The z380 is a bit ... then that BASIC which was developed for GFX9000..........Uh, Power Basic or something? G-Basic? Hm....... We ... performance so I try to "squeeze power" from 1chipMSX... [quote] Difficult to say. There ...

scc emulation

by ARTRAG on 22-12-2010, 08:42
Score: 152.95 %, Type: Forum topic , Comments: 49 comments
forum to start counting at 0 ;P anyway. You can start calling me "Master Huey" now. ... worse!) audio equipment to amplify the sound, the power supply filtering in their MSX machines is really ... PCB. Experiment with value, maybe in 1...100nF range. If it's power supply issues, finding a fix ...

Raycasting on msx2 screen 5

by ARTRAG on 15-03-2011, 08:25
Score: 88.66 %, Type: Forum topic , Comments: 264 comments
maybe moving to fixpoint math.... but it can work Anyone willing to start a poject for a FPS ... https://sites.google.com/site/testmsx/msx2-doom/D%7BSCC%7D.BIN?attredirects=0 PS Rename the BIN to ROM to use drag&drop in emulators space to start, arrow keys ... c,s; int lineHeight; int drawStart; int drawEnd; double moveSpeed; double rotSpeed; uchar color; ...
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