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SDCC 4.1.12, a Game changer for C programming?
Score: 199.36 %,
Type: Forum topic , Comments: 33 comments
to avoid the normal stack-dance:
; extern void copy16x16blockInRam_fromC( unsigned char* pAddrSrc, unsigned char* pAddrDest ) __z88dk_callee;
_copy16x16blockInRam_fromC::
pop iy ; return address
pop ... my game library ( https://github.com/aoineko-fr/CMSX ) I could see a gain of about 20% on my sprite ...
Wozblaster, the Moonsound compatible cartridge
Score: 199.28 %,
Type: News post , Comments: 37 comments
if those OPL4 Dos anyone know if those OPL4 chips are still easy to get by ?
Is there any ram on this Is there any ram on this cartridge?
msd wrote:
Is there any ram
msd wrote:
Is there any ram on this cartridge?
Yes, it can hold 512kB or 1MB SRAM.
How much ...
Make a 48kb game using SDCC, great but how ?
Score: 199.02 %,
Type: Forum topic , Comments: 17 comments
whatever data you want from page 0 to RAM, and then returns. In that way, you forget about the nightmare ... at the start of page 0, and then the remainder can be data that can be copied to RAM easily by just calling ... Here is standard routines that can be useful to determine the slots for 32K RAM and a ROM that starts ...
beat 'm up game Myths and Dragons - pre-order
Score: 198.43 %,
Type: News post , Comments: 14 comments
OPL4 needs an MSX with at least 128k of RAM.
The game is optimized for use on MSX2+ and Turbo R ... and tunes using hardware extensions.
Hardware compatibility:
- MSX2 with 64k of RAM
- V9990 ... A new MSX beat 'm up game called Myths and Dragons is being release next month by Kai ...
Possible Gng remake for msx ?
Score: 198.37 %,
Type: Forum topic , Comments: 189 comments
RAM because is mapped in z80 address space, and this is a huge advantage if we do random vram access, ... did, a step of 2 pixels for the scroll...
If you store in RAM the rotated versions of your tile ... precompute the tile sets in RAM, 8K, (or better 4K) can be considered a fair small amount of RAM ...
Sales Discontinued
Score: 198.34 %,
Type: Forum topic , Comments: 122 comments
computer carrying the MSX2™ logo.
128kB Video RAM.
512kB RAM single slot memory mapper. ... of 512kB RAM wavetable memory.
Amplified stereo headphones or speakers connected directly to OPL4™ ... compatible sound cartridge with a minimum of 512kB RAM wavetable memory.
Nextor DOS2.
MSX ...
Pyramid Warp Enhanced+
Score: 198.1 %,
Type: News post , Comments: 35 comments
at the start of something beautiful, T&E soft released their game called Pyramid Warp . The company that was founded just a year earlier proved with this MSX1 game, that required 16K RAM, they could code a true ... The game Pyramid Warp has been revamped and pimped to a higher level by members of the MSX ...
Accessing SD data on Megaflashrom SCC+ SD on 64kb MSX2+
Score: 197.78 %,
Type: Forum topic , Comments: 70 comments
I tested on openMSX (FS-A1 WX and MFR SD without RAM) and the game is flashed and executed without ... I have a base MSX2+ with 64 KB RAM, so I can't use Multimente as an operating system (which requires 128 KB RAM). So I figured the cartridge would boot into MSX-DOS on startup when I put an SD card ...
Can I play MSX games on Game Boy Advance?
Score: 197.31 %,
Type: Forum topic , Comments: 17 comments
What are the hardware differences between MSX and Coleco?
A different PSG and less RAM for Coleco by comparison with M A different PSG and less RAM for Coleco by comparison with MSX.
Memory management ... Hello guys!
I've seen some NES and PCE emulators to play games in a Game Boy Advance. ...
Play Arduboy games
Score: 197.08 %,
Type: Forum topic , Comments: 8 comments
inside a cartridge (need another ram chip) and msx gets busy sending that to vram (even ... Video of playing Castle boy on Arduboy MSX cartridge.
Video of playing Virus game ... about it
It's a nice little games console based on Arduino, some games have relationship to msx ...
