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VDP early clock bit?
Score: 86.31 %,
Type: Forum topic , Comments: 23 comments
to read VRAM or to handle the colour graphics in RAM).... that sucks!.
True enough. You know, ... overall because if you use in the game the sprite as normal you needs to reset/set 16 times the EC ...
For trade: Vampire Killer (CIB) & Nemesis 3 (CIB)
Score: 86.31 %,
Type: Forum topic , Comments: 11 comments
or a megaRAM on my TurboR.
The boxed version had a WHITE box, even the label on the cartridge was white. ... otherwise in good condition.
I'm looking for complete Konami games: Pippols, Magical Tree, ... 2 (or just manual), other japanese konami games.
mailto: rouhija@hotmail.com
I can ...
Accessing tables with Z80 ASM
Score: 86.25 %,
Type: Forum topic , Comments: 29 comments
and the 16-bit base address goes along with the load intruction (or can also be in RAM, wich is usefull for big ... have to access many fields in a record and your code is in ram you can use this SMC
ld ix, record ... relative sp addressing, mulitplication, higher addressable ram size etc.
The 6809 was also a great cpu ...
.sc5 file 256x256??
Score: 86.18 %,
Type: Forum topic , Comments: 24 comments
endbosses and big pictures compressed in RAM???
[quote]like when i want to store those big ugly ... and big pictures compressed in RAM???
I think it is best to keep those tiles and endbosses both in VRAM.
You could keep stuf compressed in RAM to avoid some disk operations
(like a big loading... ...
page flipping in basic
Score: 86.15 %,
Type: Forum topic , Comments: 9 comments
only way i know (sorry my english
copy page 1 slot 0 to page 1 in another slot (with ram, of course). then change the memory map to all ram, for example. this way you can translate to another language ... can't switch sub-slot without assembler exept the slot where RAM of page 3 is located. Method is just ...
jsMSX - the first MSX Emulator written 100% in Javascript
Score: 86.14 %,
Type: Forum topic , Comments: 21 comments
the underlying Z80 CPU, TMS9918 Video Display Processor (VDP), PPI, RAM slots and Megaram. In its present form, it should be able to run any program or game developed for MSX 1.0.
The initial motivation was to find ... school.
Until now average programming course usually had a "Conway's Game of Life" ...
I need some Help
Score: 86.13 %,
Type: Forum topic , Comments: 6 comments
#C000 and started from C01E) rest is same as in PC. Sorry I don't remember by hart how RAM ... COMMAND.COM to same disk. (Format disk on MSX to awoid PC bootcode messing up boot.) In DOS everything is RAM ... routines and 8000-#FFFF is RAM. By default #8000 is place to where BASIC program is located.
As MSX ...
A taste of VHDL . . .
Score: 86.07 %,
Type: Forum topic , Comments: 42 comments
What's that?
ARAM
What's that?
ARAM = Associative RAM
The memory consists of a bitvercto ARAM = Associative RAM
The memory consists of a bitverctor called flagvector, where ... in VHDL. The Xilinx FPGA device used had only about 400 CLBs.
[quote]ARAM = Associative RAM
The ...
MSX TurboR development questions.
Score: 86.02 %,
Type: Forum topic , Comments: 9 comments
and (with some effort) to support paged ram
Hi Raster, will you release the sources? I'm willing ... to get my Frog Feast game ( frogfeast.rastersoft.net ) working on the system.
So...
Can I ... 320x224) display mode? Would this mode work with a normal TV/monitor?
No, for games you can only ...
LOOK! It's a thing!
Score: 86.01 %,
Type: Forum topic , Comments: 60 comments
euro (gwk.nl)
256KB ram, SD/MMC card interface, 2 cartridge slots, composite, svideo and vga output. ... hardware of MSX2 corresponding (with in the case of)>
ï½¥Main RAM 256KB
ï½¥Kanji ROM attachment ... to "GAME LIVE 8.12 in AKIHABARA".
â– 2006.08.11
Single-chip MSX (tentative name) reservation ...
