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AgonLight (MSX core)

by Matej on 20-01-2023, 12:30
Score: 159.76 %, Type: Forum topic , Comments: 6 comments
There is new opensource 8bit RaspberryPI like SBC computer based on real fast eZ80 (128 flash, 8kb sram) 20MHz, 512kb Ram and powerful GPU (32bit risc mcu) - 640 x 480 / 64 colors and sprites, ... core on it. Or when even not this maybe do new games, demos, apps MSX -> AgonLight conversions ...

MCLZ8 project, (fast) Z80 replacement

by lintweaker on 20-01-2023, 13:18
Score: 161.06 %, Type: Forum topic , Comments: 10 comments
system speedups e.g. by putting the system ROMs in the Teensy RAM and also using the Teensy internal RAM ... for this. Were you able to load systemroms into the RAM? Is this done through the emulation (by providing ... for this. Were you able to load systemroms into the RAM? Is this done through the emulation (by providing ...

Yamaha YIS-805/128R2

by mars2000you on 20-01-2023, 14:48
Score: 134.09 %, Type: wiki , Comments: 0 comments
Launch price RAM 128kB in slot 3-2 VRAM 128kB Media MSX cartridges, DD floppy disks ... This model can be easily upgraded internally to 256kB RAM. Slot Map Slot 0 Slot 1 Slot ... by pressing DEL key while booting. It is recommended to disable it for playing games, this to avoid eventual ...

Freescape

by mohai on 25-01-2023, 19:17
Score: 182.33 %, Type: Forum topic , Comments: 47 comments
cannot devolve the copy from ram to vram to the vdp without the z80 passing the values from ram ... "move cpu to vram" need that the cpu passes the data taken from the ram byte by byte The VDP ... seriously contemplated that; especially given that it came out for the BBC Micro — 32kb of RAM total, ...

Konami game protections

by mars2000you on 26-01-2023, 12:28
Score: 186.47 %, Type: wiki , Comments: 0 comments
Konami game protections Konami had some simple protections in their ROM games that prevented them running from RAM. Here is list of 8KB-32KB Konami ROM games and how to remove the protections from them. This might be required in order to load the games with certain ROM-loader programs. Change ...

MegaFlashROM SCC+ SD compatibility settings

by mars2000you on 26-01-2023, 12:29
Score: 134.65 %, Type: wiki , Comments: 0 comments
the non-conventional RAM access that some software uses. Without this fix software which accesses the memory in a non-standard way doesn’t recognize the 512K ram of the MegaFlashROM SCC+ SD. If you want to emulate ... gameOptionNoteRead-back fix ALIENS 2/UGame doesn't work in subslot BANK PANIC/U DONKEY KONG/U FAMICLE ...

MSX compatibility problems

by mars2000you on 26-01-2023, 12:29
Score: 135.78 %, Type: wiki , Comments: 0 comments
slot 0 expanded. Visual effect: Game hangs while loading. Cause: RAM search routine does ... to Gauntlet) Patch game to skip RAM search on slot 0: search for string "3D 21 00 00 3C D3" ... effect: Game hangs when selecting player. Cause: RAM search routine does not switch BIOS back. (RAM ...

MFR SCC+ SD kernel version

by Latok on 26-01-2023, 19:49
Score: 161.4 %, Type: Forum topic , Comments: 7 comments
and no mapped RAM, it can't boot from FAT16 partition in DOS2. And since the SD cards I use with this MFR ... 512kB RAM on board (that's how I bought them), but I understand from the msxcartridgeshop pages that the computer itself must have mapped RAM to make FAT16+DOS2 work? /me baffled... **EDIT** Hmpf, ...

MSXgl

by aoineko on 29-01-2023, 01:52
Score: 134.44 %, Type: wiki , Comments: 0 comments
cartridge ISR in page 0, install RAM and ISR in page 0, allow BDOS for cartridge program, use trampoline ... unpacker draw: Advanced draw functions game: Game framework (with state handling) game_menu: Game menu WIP... game_pawn: Character animation, movement and collision handler scroll: Scrolling function (tile ...

Mapper details: ReproCartridgeV1/V2 or Repro Factory V1/V2

by Bengalack on 29-01-2023, 19:25
Score: 160.35 %, Type: Forum topic , Comments: 8 comments
the program. The game you are reffering to saves a portion of RAM by flashing it to a free block at the end ... opposed to a plain RAM or ROM address which has no side effects other than storing and returning a value ... etc. As opposed to a plain RAM or ROM address which has no side effects other than storing ...
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